How to get to military bases in Fallout 2

Fallout 2 is a game that has evolved into a brand. In its post-apocalyptic world, there are many military facilities available for research. Special attention deserves the military base of Fallout 2.

Crime capital

New Reno City




In the process of passing the game, the Chosen One gets to New Reno, a large city in the southwest of the starting location. New Reno is a center of entertainment, including drugs, alcohol, casinos, brothels and boxing fights. The power here is represented by four mafia clans, between which spheres of influence are divided. Gangster families try to maintain order on the streets of the city in order to attract more tourists. However, it is impossible to fully observe the world in the conditions of fierce competition, therefore internecine conflicts regularly flare up between clans.

Gangster politics

Orville Wright is the head of the family that controls alcohol production. His son Richard was recently killed. The grieving father asks the player to find the killer. The results of the investigation indicate that the customer was Luis Salvatore, the head of the arms trading family. In open conflict with Salvatore, Wright has no chance. However, Orville does not intend to release such a move from competitors. He decides to upgrade his arsenal of weapons and asks the Chosen One to help him resolve this issue. A label with a hidden location opens on the map. The location of the Sierra military base in Fallout 2 can only be discovered in this way.





Classified object

Military base "Sierra"




Geographically, the Sierra is located north of New Reno. The entrance is guarded by automatic turrets, which open fire from machine guns, if you approach them. A bunch of corpses scattered on the ground, as it hints to unlucky travelers that they are not waiting for guests here. As a sniper, the player will easily destroy these soulless guards. The door to the base building is closed by an automatic lock that cannot be cracked. To get to the military base in Fallout 2, you need to shoot the door with a howitzer. It is located in a house in the southeast. The howitzer shell is hidden in a southwestern bunker. Before you start researching the base, you can weaken the force fields that are in it. To do this, go down to the hatch located to the east of the main room and switch the lever.

Museum of Robots

Supercomputer Skynet




The Fallout 2 military base is a building with four levels that go underground. Disabled robots are on all floors. In order not to provoke their aggression, you need to take a corporal in one of the lockers. With it, you can use the elevator to move between floors. All robots can be applied repair skill, pre-pumped up to 40 units. For each repair, the player will be given experience. At the base levels, many weapons, ammunition, grenades, as well as combat armor are hidden. On the first level are two punching bags. Their use in total will increase the ability of hand-to-hand combat by 10%. The most valuable acquisition is at the third level. Within the walls of this stone prison, the Skynet supercomputer is enclosed. Having collected at his request a motor, cyber brain and bio-gel, the player gets the opportunity to get the strongest partner in Fallout 2. The only minus of Skynet is that it is extremely slow.





Source of Mutants

Military base "Mariposa"




Performing the mission of the Brotherhood of Steel, the player discovers the Mariposa military base familiar from the first part of the game. In Fallout 2, it is located west of Vault 13 and is a four-level bunker built in the bowels of the cave. In the pre-war era, this base was a government laboratory where the most dangerous megavirus, FEV, was created. The war made adjustments, and now Mariposa has become the home of super mutants.

The entrance to the cave is stoned. Having strayed from a pack of dogs roaming around the base, and having cleared the entrance to the cave with the help of dynamite, the Chosen one gets to the first level. There is a damaged generator. To fix it, you need pumped up to 71 repair skill. From the generator, the light turns on and the elevators start. The corpses of Enclave soldiers are scattered everywhere. On their bodies there are discs with information about the terrible events that took place at the Maripoz.

After reading the data from the disks, the player learns that at the fourth level of the Fallout 2 military base are vans from the FEV. Vapors of the virus turned locals into mutants hostile to strangers. Having reached the vats, the Chosen One meets the super mutant Melchior. If you do not kill him immediately, he will summon four waves of monsters. For the murder of Cupronickel, along with summoned mobs, 14 thousand experience is awarded. At the second level of the military base, power armor is hidden , giving +3 power, and at the third level - a green memory module that increases perception.




All Articles