What is TCP in Dota 2? Rating system

After reading this article, you will find out what TCP is in DotA 2. The material explains how the rating system in the game works , what ranks and medals are, how to get them, why calibration is needed and other things that affect this topic.

What is TCP in Dota 2

Dota 2 is a multiplayer online computer game in the MOBA genre. It is an e-sports discipline and, accordingly, has a competitive component. To implement the latter, a rating system was introduced into the game.

A player’s rating is determined by two indicators: rank and number, which among gamers is commonly called PTS or MMR. You can get them by going through the calibration, which will be discussed later.

Naturally, a question arises. How to watch TCP in DotA 2? This is pretty easy to do. Just open the statistics section in the profile.

Grade and TCP




MMR

It is possible to fully explain what the TCP in Dota 2 is, if you analyze the game selection system in detail. It determines the individual skill of each player. This is done so that the algorithm can put people of equal level in one match, thereby improving its quality.

Wins increase the rating, while defeats decrease it. The added or subtracted number of points can vary from 5 to 50, but usually does not go far from the number 25.





Received and taken away mmr




Players with the highest number of MMPs are in the leaderboard. It is in the public domain.

It is worth noting that there are several types of ratings:

  • Single.
  • Group.
  • Command.

The first is used when playing alone, the second - with a pre-assembled group, the third - a team registered in the client.

Calibration

We figured out what TCP is in DotA 2, but how do you get it anyway?

The opportunity to play rating games opens before the player after reaching the 20th level of the profile. You can raise it by playing regular matchmaking in any mode. To do this, it will be necessary to hold about a hundred matches. When this condition is met, the corresponding button is unlocked in the search menu.

A new game mode is open, but the MMR value has not yet been assigned. For this, there is calibration. This is a period of 10 games, which finally determines the level of skill. To do this, the account is thrown into games with a certain average rating, which depends on previous results. The better a person will prove himself in matches, the more he will receive a rating in the end.

Medals

Do not forget that there are two indicators of skill in DotA 2: PTS and ranks. Time to talk about the second of them.





The rank is given to the player after reaching a certain rating mark (numerical value). Pretty simple. But then the question arises. Isn't that the same as regular MMP? Not certainly in that way. Indeed, PTS, using community slang, can be "merged", and the rank will remain until the end of the season. That is, it shows the peak of a player’s skill, not his current level. This is the main difference.

Each rank has its own name and medal displayed in the profile.

Medal example




After receiving the last badge, the system gives the player another number - a serial number that corresponds to his position in the ranking. It will also vary depending on the number of victories and defeats.

Under the icon you can see the percentage bar, which shows the progress of the player. When it is completely filled, the rank is replaced by a senior. Usually this requires that the difference between wins and losses is 7-8 matches.

Low priority

In the case of a sufficiently low level of decency of the player, which is determined by the number of complaints sent to him, the system can give him the so-called "low priority". In this case, the rating search function will be blocked on the account. To get rid of this status, the player will have to win a certain number of matches in single draft mode.




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