Prey 2: walkthrough, quests, secrets, graphics, game plot, characters

The release date for Prey 2, a sci-fi computer game whose name is translated from English as “victim” or “prey,” is May 5, 2017. It was developed in the genre of first-person shooter.

space station hall




In theory, the game Prey 2 is associated with the version of Prey, which was introduced back in 2006. However, this is not its direct continuation. In addition, the game Prey 2 has nothing to do with the development of the same name, which was canceled in 2014. It is considered a restart of the first-person shooter, and not the second part of the 2006 version.

Development

Bethesda officially announced plans to restart the Prey computer game at a conference two years after it stopped working on Prey 2. The new product was supposed to be the brainchild of a team led by Rafael Copantonio, CEO of Arcane Studios. The developers had plans to create a game that did not resemble the original version and the achievements of its canceled second part.

The plot of this product arose from Copantonio at a time when he was traveling by plane. After that, over the course of the year, his team came up with the concept of the game’s history, the design of its levels and their structure. Game designer Chris Avellone, who took an active part in creating the product, was invited to create quests.





The concept of the main idea was connected with the passage of a mega-dungeon that the player could freely explore. For this, the developers used a space station filled with hostile aliens. Composing their requirements for Prey 2, the developers did not try to come up with a variety of puzzles that have the only true solution. They created a dynamic and vibrant fantasy world in which various tasks are proposed that have different solutions.

the main character's apartment




Conducting one of his interviews, Ricardo Bare, the project’s lead designer, pointed out that the game doesn’t have level downloads that describe the upcoming mission. In it, only the character moves around the space station, the appearance of which is constantly changing.

System requirements

Bethesda in its game decided to choose CryEngine as its engine. But this, however, did not particularly change the system requirements of Prey 2 for the computer. The minimum ones are as follows:

  • the presence of the operating system Windows 7 64-bit version;
  • 8 GB RAM
  • AMD EX-8320.955 processor;
  • the presence of a video card for 2 GB;
  • 11 version of DirectX.

Prey 2 system requirements include the need for 55 GB of free space. It will be required to install the game.









Passage Prey 2 can last more than one dozen hours. Not many people have a similar amount of time. That is why you should first read the review of Prey 2. It is not at all an instruction for speed runners. The Prey 2 review below provides a set of tips. They will allow the player not to deviate from the storyline, so as not to waste time on secondary optional quests and aimless wandering around the space station.

The feedback received on Prey 2 is mixed. Nevertheless, the game was remembered by many for its unexpected gameplay findings, as well as the feeling of an amazing adventure. The language of Prey 2 is Russian and English. Some users were unhappy with the graphics of the game. It can be improved. For this, the developers have created special settings.

Cheat codes

The developers did everything to make the player feel as comfortable on the space station as possible. This becomes possible when using the cheats proposed in Prey 2. They allow you to get weapons, immortality and much more. Prey 2 cheat codes are not in the game itself. You will need to download a special driver. After installing it, it should be placed in the game folder to where the exe file is located. After that, you should run the trainer and the game, during which you need to press certain keys to get Prey 2 cheat codes. They are located on the right of the numeric keypad:

  • 1 - will give the player immortality;
  • 2 - will give an unlimited supply of armor;
  • 3 - replenish with inexhaustible volumes of energy;
  • 4 - give endless stamina;
  • 5 - will allow you to get endless ammo;
  • 6 - disable reloading;
  • 7 - will brake the hacking timer;
  • 8 - increase speed to mega-values;
  • 9 - will slow down time;
  • 10 - makes instant killings possible;
  • 11 - will deactivate absolutely everything.

Knowing the cheat codes of Prey 2, you can safely proceed to the game itself, the action of which takes place on a space station called "Talos", hovering in the orbit of the moon. This huge aircraft belongs to a private company studying aliens called typhons.

The main hero of the game is the scientist Morgan Yu. From the first minutes of the passage, this character finds out that he was deceived, creating a false reality. The destruction of the illusion occurs at a time when the aliens that the scientist used to conduct research break out of the walls of the laboratory. This is where the chaos begins, in which the hero will have to figure it out. So, let's start by going through part 1 of Prey 2.

First day at work

To complete Prey 2 you will need to select the gender of the character. It can be male or female. The game begins with waking up in your own bed. The hero is called by his brother, whose name is Alex Yu. He asks to pack up as soon as possible and come to the Transtar office. We need to put on a jumpsuit, and then go out to the door on which he hung. We go along the corridor, at the end of which there is an elevator. We go into it and go up to the roof. Here is a helicopter. We sit in it and fly, watching the credits at this time.

Upon arrival, first of all we communicate with Alex, and then proceed to the tests. In this special room, all that Dr. Bellamy asks for is to be done.

space station cell




So, in room "A" you should click on the button and drag three objects from the circle. In room "B" you need to sit down and hide behind a chair. In the room "C" you will need to press the button, jump, and then press the button again. In room “D” you should sit down at a computer and pass a test. At the moment when we get to the drawing, the doctor behind the glass is attacked by black mucus, like an insect. Security begins to shoot back. The protagonist is euthanized with gas. The first part of the passage of Prey 2 ends. The second begins.

Department of Neuromods

In the second part, the passage of Prey 2 is as if from the very beginning. We wake up in our apartment again, as if nothing had happened. Again, put on a uniform and follow the corridor. However, everything around is not the way it was the first time. There is no light in the corridor, and instead of the plumbing previously located there lies its withered corpse. We have to search the dead man's pockets and take our first weapon, which is the adjustable wrench. At this time, a stranger will come in contact with us under the strange pseudonym “January”.

The Run mission

Need to hurry. Once again, we return to our apartment and break the balcony window with the obtained adjustable wrench. Behind it opens the exit. It turns out that behind the glass is not a balcony at all, but a laboratory. The image of the city is just a hologram. Here the hero needs to inspect the nearest computer. In it, he will find an audio message containing those words with which Alex Yu met him in the first part of the game. But you should not linger for a long time. We have to rise to the second floor. If desired, you can turn to a dead end located on the left side. Here is the point where the helipad is controlled from. But caution is necessary because of the possibility of an attack by two monsters. “January” talks about the fact that they are strong and cunning creatures. They can disguise themselves as ordinary objects, unexpectedly attacking people and taking their energy.

Being in the location "Department of neuromods", we go inside the room. If we begin to examine the body of Dr. Bellamy, we will receive a task called "Disappearing Corpse." We go to the room located on the right, and take the red pass located on the table, with which you can go to the simulation laboratory. Here we immediately see a black monster phantom. After that, we pass along the corridor and, after examining the corpse of the guard, we get a “GIPS gun”. It will become our new weapon, with which you can first immobilize enemies, and then kill them with a wrench.

The task “Everything will change”

Being in the central hall, we break a showcase. From the skull lying here, do not forget to get a neuromode. With the help of this item it will be possible to acquire any specific skill. This may be the profession of a scientist, engineer or security guard. After mastering the skill, we exit through the white gate, which are on the right, and begin the passage of the third part of the game, which is called "Talos Hall-1".

Assignment “An office with a great view”

We enter a large room. Here you can see the map of locations. To do this, press the "M" key. The first of the locations is called the Transtar Exhibition. We see a broken elevator, near which on the table lies a "Pass to the emergency room." To the right is the exhibition room. In it you can find the second neuromod. However, in order to enter the room, we need to fight the phantom.

robot behind glass




We pass to the location “Cabinets of Directors”. We see the stairs. It is located on the west side. We go up to the third floor along it. In one of the rooms there is a message in which the code 3689 is indicated. With its help, the volunteers' cabin opens. The stranger tells us the password from our account. This is 0451. On the right side is a cabinet. We examine it and find a shotgun, cartridges. We see the safe in the wall. It has many useful weapon upgrades. Pay attention to the computer. Near it lies three neuromods, as well as a pass to the Teleconference Center.

We watch a video from the past from ourselves. In this message, the main character tells that he lost his memory after removing a neuromode from it. That stranger who calls himself “January” is an ordinary robot. He is assigned the functions of an operator who seeks to restore the memory of our character.

Assigned Through a Dull Glass

We get to the room, which serves as a workshop for Dr. Calvani. When passing the location "Trauma Center" we go down to the second floor and study the hall map on the security computer. Here we get an additional task that concerns the search for all the survivors. Their location is also indicated on the map. We are heading to a special compartment where Dr. Bellamy’s body is located. On the way we read the code 2184 from the computer, with the help of which it will be possible to go into the quarantine zone.

We move on to the next location, which is called the "Staff Lounge". We get into this room through the balcony and fight with a couple of facial expressions. We take the audio recording, which lies on the bar. From it we learn the room code for preflight preparation.

We return to our character’s office and break the glass leading to the central hall, after which we pass to the northern part of the third floor.

Passing the location "Sales Department", in his premises we kill the phantom and take a unique weapon, which is called the huntress disticomet. Do not forget to grab the four neuromods that lie in the workplace.

Hardware Lab - Part Four

Continuing the passage of the game, we set off along the corridor located on the left. Here we find a neuromod. We examine the corpse in the auditorium and take a pass for the staff. With it, when passing the next location, "Atrium" we open the doors located in the corridor. Here we find another corpse. Upon examination, we get an audio recording with code 0854. It will help us get into the preflight training room. We rise on the elevator up. Here, near the statue of a man made of gold, we find a pistol with a silencer.

In the location "Ballistics Laboratory" we find a pass into it, having examined the next corpse. Having entered the room, we find in it utilizing bombs, with the help of which everything around can be turned into balls. Behind the large drawers in this room is a note in which the code for the safe is indicated.

When passing the location “Demonstrative scene” we find a briefcase, inside which lies a neuromode. Next, go to the test room. This is a new location. It is called the "Testing of Prototypes." Hack the computer and get the code 6627 from the pantry. In the neighboring PC, we find the numbers 2104. With their help, we open the doors opposite and enter Dr. Torstein's cabin, but due to weightlessness this is possible only after putting on a spacesuit.

We pass to the location "Machine shop". Already at the entrance we are faced with a dangerous breakdown, due to which it is shocking. We eliminate it by covering with plaster and look for the gateway into space. We remove the lock by selecting the desired item on the computer on the right and create a spacesuit using the utilizer and fabricator. Behind the bars of the workshop, we find another neuromode and we find there a drawing that improves the weapon. Having made our way through the hatch in the ceiling to another room, we find three more neuromods in it.

“Talos-1 Sheathing” - the fifth part

We go out into outer space. In order to accelerate, press the “Shift” key. At the same time, it will be possible to rotate by setting the rotation angle with the keys “E” and “C”. We fly to the destroyed premises. Here, near the corpse, we take a pass to the workshop owned by Dr. Lorenzo. In the dead man’s pocket, we find two neuromods. Once inside the workshop, turn on the generator and restore the server. After that, we find a thermos on the red table (under the stairs), put it on an electronic scale and find two neuromedas and a pass that will allow you to get into the cabin of Lorenzo Calvino.

monster on sight




In the location “Talos Hall-1” we go back and watch the end of the video. In it, the main character, who is in the past, offers himself to activate the self-destruction process of the station. This will prevent the spread of typhons.

We carry out the task, which is called the "Bypass". “January” flies to us and talks about the fact that in order to activate the self-destruction of the station, it is necessary to obtain two keys.

We pass the location "IT-department." We break the mirror in the office, which belongs to the main character, and pass into the hidden corridor with a glass floor. We break it down and find ourselves in the IT department. From the wall cabinet we don’t forget to take a neuromode and a chip called “Death from heaven”.

We pass the location "Human Resources". In this office on the table we take the chip “V-amplifier”. It will be useful to us in the future.

After that we pass to the additional task. Its first location is called the “Neuromode compartment”. We get to the psychotronics laboratory. Here, the December bot comes in contact with us, which offers to leave the station on a rescue capsule. Anyone who prefers a similar version of the plot development will need to return to the main hall

In the location "Skills Translator" we go through the room, in the center of which there is a piano. We find one neuromode near the corpse, which lies under the landing. We get to the volunteer testing department. Here, in a person sitting in a red chair, we extract neuromodes.

In the location "Cabins of volunteers" we meet poltergeist. Carefully make our way past him and through the ventilation duct find ourselves on the floor above.

In the next location called "Production" we take a chip called "Heavy Equipment Optimizer". Here we find the destroyed bot "December".

Next, we pay utmost attention. Indeed, technopat and a pair of turrets fly outside. On the top floor we approach the computer and renew the license for the production of neuromods.

"Psychotronics Laboratory" - the sixth part

We get into this room from the hall. To do this, go down to the first floor and open the large door on the right. We exercise extreme caution. The door is guarded by a phantom. We break the glass, and then click on the terminal button. We open the door to Psychotronics with a shared pass. Entering the laboratory, we go to the left shower room. We pass through it, and then look into the right. Here we jump into the hole located in the floor, join the battle with facial expressions and, having won, we find a psychoscope. This device will give us additional features. It will allow you to scan facial expressions, finding new abilities in them. We go to the atrium. We go down to the lower level, holding the path after the marker. Scan the Trifon of the Weaver, which is located behind the glass panel. We go to the right and get into the room where the computer is standing, with which we complete the experiment.

Additionally, you can go to the room where the prisoners are located and the door to the Arsenal. To do this, you can turn the other way. Save the prisoner. It allows you to access the Arsenal. Such an action allows you to come to a good ending.

"SAGITT" - the seventh part

This area is a large tunnel in which there is zero gravity. Anyone who wants to go through only one main plot should fly through this zone without hesitation. Further, it will not be possible to return to it at all. However, after repairing the elevator located in the lobby, we see that the service tunnel is closed for us. A pass is required.

We fly further and get to the station, which serves to control the magnetosphere. Here again we find ourselves in the field of normal gravity. We rise higher. There are nests of cystoids, which can either be destroyed or carefully circumvented. They will not do anything bad to us. Their main danger lies in the emission of radioactive waves.

We find a pass with which you can get into the service tunnel. He is on a corpse in a gravipole generator. We are waiting for the next release, we fly behind the body and search it. Having received the pass, we fly back.

"Arboretum" - the eighth part

With the further passage of the game, we move to the cargo compartment. From here, we head along the elevator shaft to the Arboretum. Being in this area, it is easier to solve the problem of repairing the elevator in the lobby. We are killing a huge Technocrat, and at the same time its operators-minions. The space here is quite cramped. That is why a heated battle breaks out. We throw monsters with utilizing grenades, and only after that we freely move around the station.

monster in the laboratory




In the Arboretum, the nightmare may block the protagonist. This is a huge guy rising from a two-story house. They created a Nightmare with their collective mind trifons. It is intended specifically for the fight against Morgan Yu. We take into account the fact that this guy is strong, but at the same time very clumsy. We clog into any cramped space and shoot it. Another solution to the problem is flight. We have two minutes to do this.

"Residential section", the ninth part

We need to go to the Deep Vault. To do this, you will need a pass to the Residential section. It is a sample of the voice of Danielle Shaw.

Where to find them?

  • in the cabin of Danielle Shaw - on the computer;
  • in the cinema on the second level - in the back room under the seats in the second row;
  • in a bar called "Yellow Tulip" while listening to recordings of songs;
  • on the computer in the cabin Abigail Foy, the card from which lies in the Recreation Center on the second floor;
  • Emma Beauty, whose body we find, passing the quest "Request for Coca";

There is also an alternative solution. We can not collect samples, but meet with Daniela Shaw herself during an additional task called her name.

In the residential sector, we meet employees of Talos-1, who were enslaved by typhon telepaths. We need to stun them with a stun gun.

“Data Warehouse” - tenth

When performing the first task, which is called "Restore from backup", we go back. On the way to the Deep Vault, we kill the trifons and go into Danielle’s office. We take a pass from the table.

space station hall




We head down and take the hard drive. It must be inserted into the pedestal located in the middle of the hall. Using Shaw's computer, open Gateway “B”.

Next, we carry out the task called "Top is here!". We are heading towards the cargo compartment. Dr. Igwe, who was locked in a cargo container 2312, gets in touch with us. We release him.

Already at the entrance to the cargo compartment, we are waiting for a task called "Receiving and sending." During its implementation, it is necessary to rise to the surviving people who are on the second floor. We clean all the premises from the monsters and proceed to the new task - “Defense of the cargo compartment”.

Having emerged victorious from all battles, we get the key. At the request of Alex Yu, we watch the video on the computer. It turns out that the idea of ​​experimenting on himself belongs to Morgan Yu. At the same time, he still forced Alex to take an active part in this frenzy.

After that we learn that it is possible to destroy trifons without any explosion. A game may have two different endings. One of them is “Reason without Borders”, and the second is “Death”. What it will be, largely depends on the player.

So, Alex reaches out his facial expression and suggests that he do either the same thing or kill everyone who is nearby. If the player agrees to give a hand, then perhaps everything will be settled and peace will reign. This is a wonderful release in Prey 2 for all of humanity.

Add-on Development

Arkane has posted a message on its official twitter post, which is a hint at the creation of Mooncrash Prey 2. This expansion for the game is scheduled to take place on the moon. Facial expressions were already able to get here.

The mechanics

In 2017, the second version of the space shooter saw the light. The plot of Prey 2. "Mechanics" tells us the story of an earth fighter. A new protagonist appears here. His name is Killian Samuel. He is an employee of the US Federal Marshals Service. During the execution of a responsible task related to escorting a prisoner, the plane on which the flight was carried out suddenly captured the gravitational field of an alien spacecraft.

Prey 2 differs from the "Mechanics" in not so much diversity in the world. In the second version, the plot is far from linear. Here, the player is given the opportunity to do whatever he wants, while completing tasks in various ways. All money earned during the passage can be spent on improving weapons, armor and other items, as well as on the development and acquisition of various skills. Changes in the gravity vector are not provided for in this appendix. However, the developers introduced the elements of parkour into the game.

With the creation of Prey 2, Chronicles of Riddick became a product that inspired the developers of the Mechanics. As in this game, its main character Killian is endowed with the ability to grab onto the ledges, jump over obstacles to climb to heights, balance, etc.

Predator birds

In 2009, a game released by 1 C in the flight simulator genre became available to users.

Walkthrough Il 2: Sturmovik. Birds of Prey begins with the main character sitting at the helm. His task is to pilot a plane, hitting opponents during a terrible battle, during which artillery fiercely works. In Il 2: Birds of Prey, the player will have to fight the German armada in the absence of shelter and support from allies.




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