Anisotropic filtering is one of such elements in the development of modern graphics, which makes many users talk about how accessible today various image enhancement technologies are for users.
After all, do not hide the fact that it is gamers who are so important today for the highest quality three-dimensional graphics, and it is they who today are practically the only consumers of all kinds of new technologies in the field of video cards. After all, a high-power accelerator at the moment may be required only if you need to run some kind of game of the latest generation, in which there is a really demanding engine that operates with the most complex shaders of various versions.
What are the cards?
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The main disadvantage that this anisotropic filtering differs in is that with a sufficiently close proximity to the screen, the number of pixels will increase significantly compared to the number of texels, as a result of which the image becomes far less interesting. Many often observe the so-called blocking effect in "ancient" computer games.