Dishonored: walkthrough without killing. Dishonored: codes from safes

Alas, in recent years, game publishers rarely delight us with really worthwhile projects. Instead, kilograms of slag are poured onto users' heads in the form of “games with touch-oriented” controls. Fortunately, there are pleasant exceptions in this impenetrable gloom. Dishonored is one of them.

What is the game about?

dishonored walkthrough




Imagine Victorian England. True, not quite ordinary, but alternative steampunk. From now on, you are Lord Corvo Attano, whom many spiteful critics baselessly accuse of the brutal killing of the Empress. Your task is to deal with a handful of traitors, paying special attention to their vile leader, who became regent just after the death of the royal person. In short, the plot is the strong point of Dishonored the Brigmore Witches. Passing the game just because of this requires utmost focus and attention.

Important feature

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dishonored the brigmore witches walkthrough




You will see Ranger Martin, who is guarded by just one guard. You already know what to do with the tired law enforcement. We release the caretaker, go to the left checkpoint, go out into the street ... and again we climb into the sewers, alas. Having scoured in its corridors, we go up and find ourselves directly in the kennel. To be unnoticed, we use teleportation. Surely you already understood that with three runes you can try to use the ability to infuse animals!

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walkthrough dishonored




So, you got to the doctor’s office. Your goal is simple to disgrace - you have to steal the recorded revelations of one dead person. Near the fireplace there is a right door to go through. For extremely convenient ventilation, we quickly and quietly make our way to the main hall. Using a spiral staircase, we make our way to the top floor.

Since there are very few sentries here, you can easily go completely unnoticed. Attention! On the right there is a glass door, behind which two guards talk about something. So that they do not notice you, it is better to go round this place roundabout. At the end of the corridor there is a not too comfortable room, in which, judging by the decoration, experiments are carried out on poor rats. We are waiting for one of the talkers to leave somewhere, and the second will smartly look at the scribbles on the board. Quickly grab the evidence and leave.

New task

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dishonored passage codes from safes




It is time to visit the local Madame. We go through the familiar balcony. We are looking for a ledge, moving to an open window. We go down to the floor below, look for the door to the office. While Madame is busy picking at her papers, we steal the key from her, and then study the Book of Visitors to the Golden Cat. We learn that Emily is in the locked upper room. We save her, we leave the building. We send the girl to the boatman, and we ourselves go to the old acquaintance, Slekjov.

Already walked the path we go to the bandits, simultaneously euthanizing with darts all the crying bothering you. Slekjov enthusiastically promises that the brothers will lose their tongues and work hard in the mines until the end of their days. We again go to Samuel. We continue to play in the world of Dishonored 2. The passage of the second part begins with a new "headache".

Queen's healer

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Sokolov is almost there! On the right there is a dirty alley: we climb to the roof. A chain hangs from it, which just can lead us straight to the scientist’s home. We get to it, crawl up it, find ourselves in the attic of Sokolov’s house. The owner of the house just conducts his monstrous research, so it will be easy for you to put him to sleep. Free the experimental woman from the cage. Together with the insensitive Sokolov we get to Samuel.

dishonored no-kill walkthrough




What if you don’t have a good idea of ​​where you need to go to Dishonored? Walking with the Lololoshka will help you. This is the name of a rather popular resource on which you can find a video with a detailed description of all the points we have given.

And again the Tower ...

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Carefully we pass through the door through which the guard managed to step in with a blubber. Before you will be a staircase, but also a bunch of sentries. Actively using the ability to move and slow down time, make your way to the second floor, where there will be a door to the regent's office. Closed, unfortunately.

dishonored walkthrough with an eater




Then your path will lie on the top floor of the station. A friendly propaganda officer will be waiting for you there, who will tell you how to end the regent, while remaining clean. You will only need to steal the film from the safe, the code from which the officer will immediately call you! In general, the Dishonored walkthrough (the safe is an additional confirmation of this) is often greatly facilitated by such key characters who manifest themselves only if the hero goes in the right direction.

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Codes from some safes

walkthrough dishonored with the lololoshka




Now, we’ll devote a moment to those players who want to simplify their lives a little. How to facilitate Dishonored (walkthrough)? Codes from safes will surely help you feel like a real thief sneaking under cover of night! Let's give a list of the most popular codes:

  • The first safe in the game has a code of 451.
  • The cache in the Galvani house is password protected 287.
  • On the basis of the Overseers, you can easily open the repository with the code 217.
  • Another “supervisor” safe is password protected 203.
  • The Artist’s apartment has a sealed storage. To open it, enter 696.
  • Pratcheta (in the northernmost part of the map) also has a cache. The code for it is 473.
  • Keeping your path to Sokolov, look at the dilapidated estate near his house. There is a safe that opens with a combination of 294.
  • Finally, at Danuol's private chambers, the cache opens with code 935.

This will surely ease the way to Dishonored (walkthrough). Codes from safes are verified, they will work 100%!




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