Why are places of power needed in Dragon Age: Origins

Places of power in Dragon Age: Origins are elements of a side quest, according to which the player must leave marks of a half-forgotten magician in certain places and remind the world of his power. The storyline does not change, but promises a good reward. About the quest will be described in the article.

dragon age origins places of power walkthrough




The essence of the task

On the way to the Circle Tower near Lake Kalenhad, the hero comes across a bag from the community of magicians. On it is a letter from the sorcerer Krebulash Epithet, in which he is instructed to leave marks at four points.

It is difficult to say why the old sorcerer needs this: to remind himself or to nourish with vital and magical powers.

After taking the quest in Dragon Age: Origins, places of power will be marked on the maps, and the runes will be moved to the backpack. There are four such points in total; locations are indicated in the letter.

It will not cause any difficulties: no battles with demons, ritual sacrifices and sweeping forests from the creatures of darkness. Only perseverance and attentiveness: not everywhere the necessary points are marked in any way and you can find them by hovering over.

dragon age origins places of power walkthrough




Search for places of power

Passage Dragon Age: Origins provides the opportunity to stumble on the desired location in order:





  1. The first will fall in the Tower of the Circle, in the central Room of the Disciples, next to the chair and stairs to the second floor.
  2. On the Deep Trails in the teig of Ortan's house - in the southeastern corner of the river, near the Altar of Separation (found in the framework of the quest “To pieces”).
  3. West Bressilian - next to the tombstone. An incorrect gesture will invoke powerful undead from the grave.
  4. The heart of Denerim, Elfinage - the place is located at the roots of the tree (ornate mark, similar to a Rorschach spot). To activate, you must silently pass the group of beggars, otherwise the quest may not count.

After passing places of power in the game Dragon Age: Origins, the squad receives a reward from the quest giver in the form of 2 gold coins and 175 experience points.

It makes no sense to travel only through the locations of the detection of energy points, in all places the Gray Guard will visit as part of the passage of the main storyline:

  • Deep Trails - as part of a journey to the Dwarves to fulfill an ancient treaty.
  • Tower of the Circle - to search for the first sorcerer Irving and cleanse the place of the invading demons.
  • Bressilian - to draw elves to the side of the Gray Guard.
  • Elfinage - to investigate mysterious events related to the disappearance of local residents.
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Possible difficulties

There is a bug in Elphinage: if a squad encounters beggars, a dialogue scene begins, after which return to the tree is impossible. Therefore it is important to pass by.





Another error is observed in some versions of the game Dragon Age: Origins - the place of power at the roots is activated, but the quest does not count. The solution is to alternately touch the point with all members of the squad. To do this, line them up by the tree, press pause and give a command, pointing the mouse to a place.

The first three points can be found immediately, but the location with the tree opens after receiving the quest "Riots in Elphinage".

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Conclusion

The quest does not play a significant role and does not change the storyline during the passage of the game Dragon Age: Origins. Places of power no longer appear, because the task is carried out by hunters to gold coins - a rarity, even one is considered wealth.

On them you can buy unique equipment, powerful weapons or a strong rune.

Unlike the search for places of power, there are more profitable ways to earn money in Dragon Age: Origins: for example, the aforementioned quest “To pieces” will bring 25 gold guards if the monster leaves the world.

There is a workaround: kill the demon, collect 25 gold from the corpse and call again (gathering a detachment around the pedestal and activating one by one). If all members of the group have pets and choose a reward, you can earn about 100 gold coins on the demon and stock up on rare equipment from the nearest major merchant.

Dragon Age: Origins is interesting not for economics, but for graphics and storytelling: a dizzying plot is closely intertwined with game mechanics, dialogs and actions affect future events, the hero has to go on a deal with conscience and look for an approach to each satellite.

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Against the background of such opportunities, the desire to pursue profit and seek some places of power is lost. In Dragon Age: Origins, the Gray Sentinel can have an affair with a beautiful companion: if it is Morrigan, then the event will affect not only the ending, but also the plot of the add-ons and the next parts of the series (Dragon Age 2 and Dragon Age: Inquisition).

According to the standard development of events, the battle with Archidemon will end with the death of the Gray Guard. If there was an affair with Morrigan, and the player agrees to an unusual ritual at the end, then the sorceress will be able to save the life of the hero.




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