Today we’ll talk about the game “Pripyat: reference point”. Its passage will be described later in full detail. This project is a large-scale modification and belongs to the Stalker series.
Evil controller
So, before us is the first chapter of the game "Pripyat: a reference point." The passage begins with a thorough conversation with the colonel, who brings us up to date. We get the main and additional task. We leave for the ferris wheel. We need to find 4 children's drawings, as well as a toy. Be careful, because local stalkers are very unfriendly. On the way we eliminate all abnormal life forms and search the space. We visit the "Book House". We communicate with representatives of "Debt". We follow in the cafe. Get to the laundry room. We get the necessary equipment. We find a person who offers us to make money. He intends to ask questions, and we will receive a reward for each correct answer. In case of an error, we will have to pay. We agree to the terms. After answering all the questions, we proceed to the dialogue. Learn about the news.We get the task of returning keys from the department store. We leave for the place.
We pass to the second part of the game "Stalker. Pripyat: reference point. " The passage is complicated by the fact that all the doors to the department store are closed. We find a hatch nearby and go down into it. We pass through the underground tunnel. We climb the stairs and find ourselves in the building. We eliminate monsters. We collect the keys. The first is on the floor. Next we go into the room with the computer and pick up the second. There is an offer to take part in the game “Islands”. We agree. We move to the "Islands". We get the task to talk with Ivy. We are talking to him. We are asked to choose our qualifications. We affirm that we are not afraid of anything. We have to free the base, while in service we only have a knife. We enter into battle with the enemy. We select the weapon. We get a message that one of the levels of the “Islands” game has been completed. Find ivy. We inform him that the base is free.Please provide additional information. We are sent to the phone. We go into the next room and answer the call. We return to the main plot. We appear in the laundry room. We give the keys to the owner. We get the reward. We ask you to make a duplicate of the key from the accounting department in order to be able to return to the “Islands”.
Copy
The passage of the Pripyat: Reference Point mod continues with an introduction to Diesel. It is he who can make a duplicate key, but he needs a special blank and file. We get a task to search for these items. We follow to the ferris wheel. Meet smugglers. Trying to talk. To no avail. We follow further. At the ferris wheel we find a drawing of a girl. On it is a scene from the hospital. We are going there. On the first floor of the hospital we find the next children's drawing. We examine it. Next, we examine the building located opposite the hospital. We go up the stairs. In one of the rooms we select a book.Drawings
We go in search of the next children's drawing in the game “Stalker. Pripyat: reference point. " The passage continues with a message from Tkachenko. We get the task to conduct a group of tourists in Pripyat. We have to go to the House of Culture. But for now, back to the search for drawings. The latter is located in the kindergarten. We find it and take it. Inspect. We see cars drawn by a child’s hand with the headlights on. We come to the diesel. We give him a book from the hospital. Go to the BWC. Meetings "Freedom" detachment. We are talking to everyone. We get a new task. We examine the room, we find a file.
bear
We pass to the next part of the game "Call of Pripyat: a reference point." The passage will continue with the search for key blanks. We find her on the shelf. We leave for the "Vine". We examine the room. We collect all the items. We leave the building. We go to the Cartilage. We give him a blank, a file and a reward. We are informed that everything will be ready soon. We leave to the bus station. We find the following children's drawing in the gazebo. It depicts a bear. We leave for the building of the bus station and meet the bandits. We are talking with the Evil Raccoon. We go to the grocery store for the bear. We fight with the mercenaries. We go upstairs. We find a bear on the windowsill.Scientists
We proceed to the next chapter of the game “Pripyat: reference point”. The passage continues with acquaintance with the scientist Tkachenko, who needs help. We meet him at the House of Culture. Here we find employees of the SBU. We are talking with Tkachenko. We get the task to bring the group to the hospital. We go to the indicated point, protecting partners from attacks by abnormal creatures. We deliver the group to the hospital in full force. We go upstairs. We get the task to meet with the chief of security. We are talking to him. We get a reward for the completed task. We take a new task. We leave for the laundry.Scrapbook
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“Pripyat: reference point”: the time of the alliance, the passage of subsequent levels
We get a new task that concerns radio components. The Inquisitor has them. We are going to the “Book House”. Nearby we find a toolbox. We are looking for the Inquisitor. We communicate with him. Ask for details. He is ready to help in exchange for an errand. We need to talk with the leader of the Freedom group. However, before going to the department store. And in the underground passage we are looking for a book. We follow in the BWC.. . . . «». . . . . . . . . . . . .
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So we examined the passage of the game "Stalker. Call of Pripyat: reference point. "