"Skyrim": codes for spells of witchcraft, abilities

Codes for spells in "Skyrim" contribute to the rapid study of these vital defenses in a harsh world where a killer is hiding in every dark corner or a magic trap is set. This will be discussed in the article.

Way of the magician

"Skyrim" is inhabited by all kinds of elves, trolls, orcs, as well as dragons and sorcerers. In such a world, magic is not only a way of self-development, but also a means of defense.

One is enough for a couple of spells to successfully make their way. These are usually warriors. But for magicians, spells are key tools in mastering the world around and in the fight against the enemy.

TES Skyrim Sorcerer




For example, it’s enough for a warrior to summon a pet or to light a dark room with one or two magic words. An inveterate magician will not take a step without casting a spell.

Accordingly, there are three ways to obtain the desired knowledge:

  • buy a book from a merchant;
  • receive as a reward for completing the quest;
  • Equip with an item capable of casting a spell;
  • take advantage of cheats.

The spells available in the game are divided into the following types:

  • Damage dealers - reduce the main characteristics of the target (health, power reserve and level of magic).
  • Absorbers - gradually or temporarily reduce the main indicators and transfer them to the caster.
  • Resistance spells - these include those skills that increase resistance to various elements (cold, fire, electricity), as well as magic, conventional weapons or the probability of receiving negative spells.
  • Restoring - fill up the basic characteristics to a standard level.
  • Amplifiers - temporarily increase performance.
  • Reflective - transfer any damage taken by the caster to the enemy.
  • Illusion spells - depending on the type of enchantment, you can take your opponent to flight, inspire an ally (will not be subject to fear for a certain time), or inspire an enemy friendly attitude.
  • Manipulation - this type includes invocation spells of the entities of Oblivion, paralysis of the victim, the transformation of some objects into others, as well as telekinesis.

Spell Mechanics in The Elder Scrolls 5

Codes for spells in "Skyrim" work on the principle of assigning ID. Each spell (and the subject in the game) corresponds to a specific code. It is enough to enter the console command player.addspell [id] - and the protagonist will instantly get the necessary knowledge.





Casting a spell requires a certain amount of magic units. The higher the level, the more. In addition, spells in Skyrim have their own unique mechanics:

  • Long-range magic (for example, “Fire Arrow”) requires concentration for 1-2 seconds and acquires an impulse from the direction of movement of the caster. That is, when moving forward, the "projectile" will fly at a faster speed than when moving backward or when at rest. In addition, if the player moves to the side, the energy flow will move at an angle.
  • Summon weapons, enchant raincoats, quick recovery of health and armor, as well as summon runes and creatures require concentration in any position.
  • The master level of the “Fire Storm” or “Protection Circle” also requires immobility.
codes for skyrim 5 spells




Magic schools

Conventionally, all the magic “snacks” are divided into several schools, each of which has its own book, the reading of which ensures that the protagonist obtains the necessary knowledge. The mastered spell immediately becomes an element of the combat arsenal of the beginner or advanced sorcerer.

Repeated reading of the textbook does not bring any effect. A tome that increases mastery of magical art can be purchased from a merchant, but to increase the rank of a spell, you need to reach a certain level:









  • student - 15;
  • adept - 40;
  • expert - 65;
  • master volumes for this level can only be obtained as rewards in quests upon reaching level 90-100.
School of illusion spells




Illusion

Spells of this school are distinguished by the principle of playing with the mind of an adversary or ally. An experienced wizard is able to spread fear in the ranks of the enemy or make them attack each other. When exposed to an ally, he is able to inspire on a feat or completely slow down the pace of battle.

Skill levelName

Spell / Book ID

the effect
NewbieCourage

0004DEE8

0009E2AD

Applies to an ally. Inspires a character who will not run away in fear for the next 60 seconds. It also enhances strength and health.
Fury

0004DEEB

0009E2AC

People and creatures below level 6 (inclusive) attack everything they see for 30 seconds
Clairvoyance

00021143

000FF7D1

Shows the hero "path" to the goal
Vision of the tenth eye

000B323E

(there is no book to study this spell)

Protagonist sees objects inaccessible to others
StudentSoothing

0004DEE9

000A2711

Gives peace to all people and creatures who have reached level 9 inclusive. For 30 seconds, spell targets attack no one
Silent walking

0008F3EB

000A270F

For 3 minutes muffles the steps of the hero
Fear

0004DEEA

000A2712

Opponents up to level 9 take flight within the next 30 seconds. Works on humans and creatures
AdeptRabies

0004DEEE

000A2714

Evolution of the Rage spell. Targets below level 14 attack for the next minute.
Encouragement

0004DEEC

000A2713

Advanced version of "Courage". The difference is that the goal is now not one, but several. The effect is the same: health and strength are increased for 60 seconds, and the object will not run away from the battlefield in fear
ExpertEscape

0004DEEF

000A2718

“Fear” upgrade. Now you can turn enemies to level 20 for 30 seconds
Invisibility

00027EB6

000A2715

The protagonist becomes invisible for 30 seconds if he does not attack someone or does not perform an action with any object (for example, opening a door)
Appeasement

0004DEED

000A2717

Advanced "Calming": humans and creatures up to level 20 do not fight for a minute
MasterHysterics

0007E8DE

000A271C

"Flight" advanced further. Now people and creatures up to level 25 run away in panic for a minute
Confusion

0007E8DA

000A2719

People and creatures who have reached level 25 will attack everyone they see over the next minute
Call to arms

0007E8DD

000A271B

Spell targets gain 10 minutes combat, health, and strength
Harmony

0007E8DB

000A271A

The same "Peace", but of a higher order. Targets up to and including level 25 are completely calm for the next 60 seconds

The Tenth Eye Vision spell cannot be studied by reading the appropriate book. This knowledge is given to the player only after completing the quest “Ritual Spell of Illusion” from the College of Winterhold.

Therefore, you can either execute or register the appropriate console command. For example, the code for the invisibility spell in Skyrim looks like this: player.addspell 00027EB6. After entering the desired skill appears in the arsenal.

To get a book, you need to register a command to add an item: player.additem [id] X, where id is the system’s assigned spell volume codes to Skyrim, and X is the number of items that need to be added to inventory.

Tom school of witchcraft




Witchcraft

The ability allows you to create a ghostly weapon, summon an entity from Oblivion, revive the dead and captivate the souls of defeated opponents.

Codes for witchcraft spells in Skyrim are also activated using the player.addspell [id] command, and book volumes are added using player.additem [id] X. You only need to have at hand the spell and tome IDs to correctly regulate character development.

Skill levelName

Spell / Book ID

the effect
NewbiePet call

000640B6

0009E2AB

Summons for a moment the spirit of the wolf, who will fight on the side of the hero
Summon Free Dremor

00099F39

spell volume missing

For 999 seconds, a dremora is invoked, which attacks everyone in a row (including the caster himself)
Summon Sword

000211EB

0009E2A9

Arms the caster with a ghostly witching sword that will disappear after 120 seconds
Summon Dagger

XX01CE06

0009E2A9

Similar to previous skill, creates a ghostly dagger for 120 seconds
Revitalizing Zombies

0007E8E1

0009E2AA

Resurrects the weak dead, obliging him to fight on the caster’s side for a minute
StudentSummoned Ax

000211EC

000A26ED

Arms the caster with a magic battle ax for 3 minutes
Summon Fire Atronach

000204C3

000A26EC

Summons the Fiery Atronach essence for a minute on the side of the sorcerer
Soul capture

0004DBA4

0009CD54

The spell allows you to fill the Soul Stone if the enemy dies within a minute after casting
Revive the corpse

00065BD7

000A26EB

The evolution of Zombie Revitalization, only now the dead man is more powerful. Time is also 60 seconds.
Fire pet

0009CE26

000B45F7

Upgrade a standard pet call. The summoned wolf is fiery and deals flame damage to enemies. Lives very briefly, as it immediately rushes into battle and explodes
Summon Arnel Shadow

0006A153

missing spell volume

Summons the ghost of Arnel Hein, the mage of the College of Winterhold, to the battle for exactly a minute in the place the caster chooses
Summon Arvak

XX00C600

no book

For 60 seconds, summon a ghostly horse from Cairn of Souls.
Summon a bone man

XX0045BA

XX0045B0

Call for help to the skeleton for a minute from Cairo Soul
Ghost arrow

000AB23D

000B3165

The indicated arrow deals damage in the amount of 30 units, the target also loses balance
AdeptExile of the Daedra

0006D22C

000A26EE

The antipode of a spell summoning a free daedra. The skill allows you to expel the called essence back to Oblivion
Summon Ice Atronach

000204C4

000A26EF

Summons this essence for a moment to help the sorcerer.
Challenge the Foggy Man

XX0045B8

XX0045B1

Summons a haze of Cairn of Souls. After 60 seconds, the assistant will disappear
Summon Seeker

XX033C66

XX033C67

Summons the Seeker, the servant of Herméus Mora, to the aid of the protagonist for exactly a minute
Summoned Bow

000211ED

000A26F1

A ghost bow appears in the player’s hands, which will disappear if you remove the weapon, or after 3 minutes
Ghost

00096D94

000A26F2

The third step in the line of spells of the school of witchcraft for the resuscitation of the deceased. At this level, the dead man is stronger than in the case of the ability to "Revive the Corpse", but the time of existence is also limited to a minute
ExpertDaedric Order

0006F953

000A26F6

Allows you to take control of entities (atrons and daedra), called up by another mage. The basic effect allows you to subdue creatures up to level 20, the maximum - up to 40
Expulsion of the Daedra

0006F952

000A26F8

Summoned powerful Daedra Lords are driven back to Oblivion
Furious

XX0045B3

XX0045B2

Call Furious Man from Cairn of Souls for 60 seconds
Horrible Zombie

00096D95

000A26F7

Allows you to resurrect a very strong dead man for 60 seconds
Thunder Atrons

000204C5

000A26F0

Calls for the service of an electric atronach, which will disappear in a minute
Lord Dremora

0010DDEC

0010FD60

Help this powerful entity for 60 seconds
MasterFire threll

0007E5D5

000A26FA

Evolution of the fire atronach team. This entity now serves the sorcerer without a time limit.
Ice trell

0007E5D6

000A26FB

Permanent ice atrons

Thunderstorm Trell

0007E5D7

000A26FC

Similarly with a thunder atronach. Will serve until it dies
Inanimate Threll

0007E8DF

000A26F9

The dead man fights on the side of the sorcerer without a time limit. Resurrection subject only to people

Skyrim spell codes are a convenient and quick way to learn your desired skills. Especially if you can’t buy the treasured volume. For example, “Call of the Free Dremor”, “Call of the Shadow of Arnel” and “Call of Arvak” are issued only on the basis of quests.

Skyrim Spell Volume Codes




The Phantom Arrow spell was cut out by the developers from the original game. Therefore, you can get it by entering the cheat code on the Skyrim spellbook, using the command for the spell itself, or by installing an unofficial mod.

The change

The followers of this school are able to regulate the vital processes of nature.

It should be understood that using spells outside the appropriate conditions does not pump skill. If you use "Breathing under water" while on land, the level will not rise.

Skill levelName

Spell / Book ID

the effect
NewbieEquilibrium

000DA746

000F4997

The sorcerer converts 25 units of his health into magic. Do not go too far, for the player may die
Oak Flesh

0005AD5C

0009E2A8

+40 to armor in a minute
Candle light

00043324

0009E2A7

A flying beam of light materializes in the air for 60 seconds
StudentStone Flesh

0005AD5D

000A26E3

+60 Armor Per Minute
Magic light

00043323

000A26E2

“Candle Light” upgrade, only the ball does not fly, but stands in the place where the caster will call. Duration - 1 minute
AdeptTelekinesis

0001A4CC

000A26E5

Allows you to attract a far away object to further dispose of it at your discretion
Transmutation

00109111

00109112

The ability to turn raw iron ore into silver or silver into gold. Of course, these materials are required in the backpack.
Life detection

000211EE

000A26E7

Highlights through the walls of all living things. Does not affect undead, daedra and mechanisms
Breath under water

0005D175

000A26E6

Allows not to lose health, being under water, within a minute
Iron flesh

00051B16

000A26E4

+80 armor per minute
ExpertParalysis

0005AD5F

000A26E8

Within 10 seconds, the enemy is completely “off”
Death detection

000211EF

000A26EA

Highlights the corpses nearby, behind walls and other objects. Especially useful in dungeons teeming with Draugrams
Ebony Flesh

0005AD5E

000A26E9

+100 armor per minute
MasterMass paralysis

000B62E6

000DD646

A sorcerer is able to paralyze a crowd of enemies affected by such a curse for exactly 15 seconds
Dragon skin

000CDB70

000D2B4E

Physical Resistance Increases by 80% for Half Minutes

Destruction

Codes for spells in "Skyrim" work for all schools without exception. The direction is chosen by battle magicians interested in quickly eliminating the enemy.

Skill levelNameSpell / Book IDthe effect
NewbieFlame

00012FCD

0009CD51

A fire stream similar to the dragon’s breath causes 8 damage per second.
Frostbite

0002B96B

0009CD52

Similarly to the “Flame”, only damage (8 units / sec) is inflicted by the element of cold, and along with health, the strength goes away
Sparks

0002DD2A

0009CD53

Elemental Damage 8 units / sec. Decreases health and magical energy.
Arnel convection

0006A104

the book is missing

Target burns, losing 1 health every second
StudentIgnition

00012FD0

no volume

Launches a fireball, dealing 4 damage per second for 15 seconds to a burning enemy
Freezing

0002B96C

the book is missing

Deals 20 Cold Damage, Slows Target, and Decreases Strength by 15 seconds.
Lightning

0002DD29

000A26FF

Beats the enemy with electricity. Consumes 25 Health and 12.5 Magic
Firebolt

00012FD0

000A26FD

25 Fire Damage. Burning enemies also take damage.
Ice spike

0002B96C

000A26FE

A similar action, only from the cold. -25 health and stamina on target
Frosty rune

0006796F

000A2701

An analogue of anti-personnel mines with the effect of freezing. 50 damage
Stormy Rune

00067970

000A2702

Similar to the previous one, but 50 damage from the elements of electricity
Fire Rune

0005DB90

000A2700

Entering the trap, the enemy loses 50 points of health
AdeptFire cloak

0003AE9F

000A2703

Enemies that come too close (outstretched arms) suffer 8 health / sec health losses from fire. Duration - 1 minute
Electric raincoat

0003AEA3

000A2705

A similar action, but from the elements of electricity. 8 units / sec for a minute, but the amount of enemy magical energy is also reduced
Frost cloak

0003AEA2

000A2704

The same effect with the same numbers, but from cold and damage extends to endurance
Chain lightning

00045F9C

000A2708

Deals 40 to the first target. health damage, 20 magic damage, and then jumps onto a nearby enemy

Ice storm

00045F9D

000A2707

A large whirlwind that deals 40 health and stamina damage per second to all enemies within the spell's area of ​​effect
Fire ball

0001C789

000A2706

Casting a spell produces an explosion that damages 40 units to everyone within a 5 meter radius
ExpertStorm wall

00035D81

000A270B

Applied to the ground, creates a barrier that causes damage in the amount of 50 units. electricity damage per second
Wall of flame

00035D7F

000A2709

Same thing with the same numbers, but fire damage
Wall of frost

00035D80

000A270A

Similar to the previous one, only cold damage
Ice spear

0010F7EC

0010f7f3

An ice shell that takes 60 health and stamina
Incineration

0010F7ED

0010F7F4

A flash takes 60 health from enemies.
Lightning discharge

0010F7EE

0010F7F5

60 Lightning Damage for Health and 30 for Magic
MasterBuran

0007E8E4

000A270D

Enemies suffer 20 health losses over 10 seconds, and endurance is also reduced.
Fire storm

0007A82B

000A270C

Explodes everything around the caster. The maximum possible damage is 150
Thunderstorm with Lightning

0007E8E5

000A270E

75 damage per second from electricity, 37.5 - magic damage

Arnel Convection serves as the reward for the quest of the College of Winterhold in Skyrim. The spell cheat code helps to obtain the necessary knowledge. But to search for a book in the vastness of the province is useless, it is not.

skyrim spellcasting codes




In order to master the “Ignition” and “Freeze”, the protagonist must arm himself with the Azidal Ring of Magic. Prescribing the console code for Skyrim spells eliminates the need to occupy the inventory cell, so you can replace it with an enchanted ring with a different effect.

Recovery

Adherents who choose this path are able to heal wounds, drive out undead, and absorb various types of damage.

The cheat codes for Skyrim spell books, as well as the skills themselves, are no different from the previous ones.

Skill levelNameSpell / Book IDthe effect
NewbieSmall amulet

00013018

0009E2AE

+40 Armor and +40 Spell Damage Resistance
Treatment

00012FCC

0009E2AF

+10 units health per second
StudentFire of the sun

XX003F52

XX003F51

25 units damage to non-living enemies
Necromancer treatment

XX00E8D2

XX00E8D5

Heals 10 points. health per second to the dead
Steady amulet

000211F1

000A2720

+60 Armor, +60 Spell Damage Resistance
Scaring Younger Undead

0004B146

000A271F

Dead people below level 6 flee in fear for 30 seconds
Quick treatment

0002F3B8

000A271D

+50 health
Healing hands

0004D3F2

000A271E

Heals 10 points. health goals per second
AdeptAura Stendarra

XX0038B5

XX003F4E

An undead creature that fits close to his arm gains 10 points. sun damage in a minute
Vampire Scourge

XX0038B6

XX003F4D

A blast of the sun damaging undead in the amount of 40 units within a radius of 15 meters
Undead Scare

0005DD5D

000A2721

Non-living units below level 13 run away in fear for 30 seconds
Healing Undead

XX00E8D4

XX00E8D6

+75 Undead Health per second
Treatment Middle

00012FD2

000A2727

+75 Goal Health
Big Charm

000211F0

000A2722

+80 Armor, +80 Magic Resistance
Wound Healing

000B62EF

0010F64D

+100 Caster Health
ExpertCircle of Defense

0005312d

000A2728

Undead below level 20 escapes in a circle
Higher Treatment

000B62EE

000DD643

+200 health to everyone who is next to the sorcerer
Repulsion of the Undead

0005DD60

000A2726

Undead below level 16 are fleeing. Action Time - 30 Seconds
Scaring the Elder Undead

0005DD5E

000A2729

The effect is the same, only applies to undead up to level 21 inclusive

MasterProtective circle

000E0CCF

000FDE7B

Undead up to level 35, falling into a circle, runs away. The mage inside the circle replenishes 20 health per second
Curse of the Undead

0008C1AB

000DD647

Burns the dead to level 30, victims flee in fear for 30 seconds

Life hack

In order not to be tormented by quests and merchants who contribute to obtaining the necessary spells, you can register a code and learn all the spells in Skyrim. It's about the psb team, after which all the spells, screams and talents appear in the mage's arsenal.

Another option is team player.additem 000C2CD9 1. Through this player receives a full chest of Skyrim spell books. The code on the scrolls looks the same, but has the ID 000C2CE1. The difference between the folios is that the books are taught, and the scrolls are for one-time use.

spell tome chest




Conclusion

The Elder Scrolls V: Skyrim is still a very popular project, to which fans return, avoiding these wonderful forests and mountains up and down. Therefore, already knowing the player is not afraid to enter cheats, because the environment has long been familiar.

If a person for the first time decided to plunge into the wonderful world of the project, using Skyrim spell codes is not recommended.




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