It has been many years since a powerful nuclear explosion. Only, despite this, the world around was not able to recover - devastation is everywhere, and the terrain is teeming with dangerous monsters. And there seems to be nothing more to do here, because this is a bad place.
But neglected at first glance, the territory hides a lot of interesting things. Ahead is a dilapidated, ownerless structure, next to it is a dried-up tree, on the right is a pile of garbage, and an old tire is lying along the road. But we don’t pass by, because in this place you can find many useful components to start what is considered an innovation in Fallout 4, the construction of the base.
Workshop
Both construction and crafting in the game are done through the "Workshops" - objects that allow you to change the area around: erect buildings, disassemble, move and deploy existing structures. They allow you to turn on the construction mode in the game Fallout 4. To open the "Workshop" menu, you need to go into the area of its location and press the "V" button. Navigation in it is carried out by arrows.
First you need to understand that in Fallout 4, building a house or any other object begins with selecting it in the appropriate category. At the same time, it should be highlighted in green so that it can be put in the selected place. Red color means that the building needs to be moved, as it interferes with another object, or the terrain under it is not even enough.
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The hero gets the opportunity to build the first settlement, following the plot, as soon as she leaves Vault 111. Moreover, there will already be several settlers who will immediately ask for a service. But do not refuse. All this in order to understand what the essence of construction is.
The first thing to do before you start building a house in Fallout 4 is to go into the workshop and find out the possibilities of the territory where the settlement will be located. It is necessary to understand how many settlers are in the region and what resources can be gathered here. Also important is the general status of the settlement - its Happiness. A good manager can be called one whose wards will be immensely happy. But this cannot be achieved if the population is not provided with beds and vital resources.
As for the beds, each settler should have their own sleeping place, otherwise they will be dissatisfied. So, a suitable room is taken, it contains beds taken from the menu of beds in the "Workshop". The main thing is that you do not need to persuade the tenants: as soon as evening comes, they themselves will go to bed. By the way, to restore health, the hero can also relax.Resources
Food is required to maintain and develop the settlement and its inhabitants. For example, it can be grown. During the journey, the hero will meet plants, collecting which he will be able to plant a plot in his settlement. Harvest is the main source of food in Fallout 4. The construction guide must include this moment.
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Therefore, we move on to energy resources. Some objects, such as a water pump, require a certain amount of energy. This requires a generator. They come in several types and are selected in the "Workshop". It is better to put generators next to residential buildings. To transfer energy to inaccessible places, power lines are built , from which you can also power objects. The amount of energy produced by generators is strictly limited.Special transmitters are used to connect various small electrical appliances. There may be several, and all of them are connected to a generator or power transmission line. And only listening to the radio, you can feel the "freebie", because the receiver does not require resources.
Fallout 4: construction guide. Settlement Protection
To make the population happy, build up the territory and get a lot of resources is only half the battle. We need to protect all this good, because the territory controlled by the hero is a tidbit for ill-wishers living around the perimeter.
In the "Workshop" there are many objects of protection. In addition to fences, which actually only look spectacular, there are more significant objects, such as posts and turrets. Fasting requires the participation of one settler, the only way they will benefit. The appointment is made according to the principle of harvesting, by choosing a fighter in the "Workshop". Turrets are more independent objects, but they cost more. You can even get a dog, she will add +5 to the defense. It is necessary to ensure that the protection rating is high, that is, it is in the green zone, otherwise raider capture cannot be avoided.Raising the Happiness of a Settlement
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Modifications are various additional elements for weapons and armor. With their help, you can change the characteristics of objects. You can learn about the available modifications and create them on special workbenches - points for creating modifications. You can purchase them from merchants who trade in armor and weapons.
The above points are available in almost all settlements and are located near markets. Most items have several cells for modifications. To find out about the modifications available for a particular cell, click on it. It will show the currently used modifications and those that can be created.If for their creation there are no necessary materials, then they will have to be found. To facilitate this process, you must mark them on the "Modifications" page. As soon as there is an item containing this element, a magnifying glass icon will appear. By the way, to whom the weapons provided in Fallout 4 are few, building mods are not the only additions. Many mods have already been written that add weapons and armor to the game.Dismantling items
Weapons and armor, like other items, can also be disassembled. Only this is not done in the most convenient way. Indeed, to disassemble a weapon, you need a workbench for weapons, and to disassemble the armor, you also need an appropriate desktop. Although you can do these actions much faster if you use the method of disassembling buildings.
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A little later, another opportunity will appear in Fallout 4 - the construction of retail outlets. They can be of different types, depending on the specifics of the goods - large, small and medium. The assortment will depend on this. For the construction of the "Hypermarket" will have to get the ability "Collector of the covers." The local resident will again be the seller. True, in order to increase the daily profit of an outlet, it is necessary to invest in it.