The game “STALKER: Shadow of Chernobyl”, released back in 2007, over the past years has grown with a huge number of mods and add-ons: from small, making minor changes to the visual component of the game, to large-scale add-ons that change mechanics, gameplay and plot.
Fans of the series know that a lot of what was conceived by the developers did not make it into the final version, but it remained on the game engine in the form of all kinds of scripts. The console commands in STALKER allow you to activate the hidden functions of the game to diversify the gameplay.
Console features
How do console commands work? This is part of the game code, which the player himself can add or fix, thereby changing it. For example, change the weather conditions, the time of day or even become God and go to punish those who are not satisfied. STALKER console commands were originally provided by the developers, each gamer can modify his favorite game to his liking.
Using the console is quite simple. Press the "~" key. Enter command text. For example, the g_always_run 1 command will allow the character to run without paying attention to the level of stamina. In order to use this feature, you must enter a numerical value or the desired range, then press "Space" on the keyboard. Done.
The main feature of the STALKER console commands is that they make it possible to launch certain game commands that will not cause conflicts with the engine and will not lead to a crash from the game, since they themselves are part of the code.
Of course, there are a huge number of cheat codes. They give the character incredible abilities. Endless ammo and passage through walls are some of them. The problem is that the game does not quite welcome external interference and may refuse to work.
STALKER: Shadow of Chernobyl
The list of console commands in "STALKER: Shadow of Chernobyl" is extensive, here are some of them:
- rs_stats off / on - makes it possible to turn information on and off on the left of the screen;
- g_god - gives access to the mode of God;
- hud_crosshair_dist 'on / off' or '1/0' - sight with the display of the distance to the target;
- ai_debug 1/0 - indicates the direction of movement and view of the AI in the form of lines;
- sv_anomalies_enabled 1/0 - activates spatial anomalies;
- fg_load <file_name> - load user settings from a file
- cfg_save <file_name> - save user settings to a file;
- demo_record - a mode in which you can record demos;
- cl_dynamiccrosshair 'on / off' or '1/0' - display of a dynamic sight;
- hud_weapon 'on / off' or '1/0' - get or remove a weapon.
STALKER: Call of Pripyat
The sequel, released in 2009, continued the plot of the original and was built on the same X-Ray Engine, updated to version 1.6 and supporting DirectX 11. Having quite serious system requirements, the game became an unbearable burden for low-power computers. The console commands used in Stalker: Call of Pripyat made it possible, albeit to the detriment of the graphic component, to significantly increase game performance.
For instance:
- nosound - mute all sound in the game and the download of sounds itself, which allows to reduce the download time of the game and improves performance;
- psp - inclusion of a third-party view; test function and possible bugs when running this command;
- gpu_nopure - transfers the state of the GPU from Pure Hardware (maximum acceleration) to simply Hardware (simple acceleration); helps to greatly facilitate the work of old video cards;
- Noshadows - all dynamic light sources, except the sun, stop casting shadows; can significantly add FPS in the game;
- Overlay - [directory] select or assign another folder for saved games and player profiles, as well as configuration files.
The original and the sequel are built on the same engine, so many console commands "STALKER: Call of Pripyat" are relevant for all games in the series and vice versa.
STALKER: Lost Alpha
The original "STALKER: Shadow of Chernobyl" was and remains the most beloved part of most fans, it was the first part that was most subjected to various modifications and modding. A group of enthusiasts from the Dez0Wave Team decided to use all the hidden and unrealized features of the game and created a large-scale addon STALKER: Lost Alpha. Monsters, locations, and even the whole group of G.R.E.KH that were not included in the original source very much changed the usual way of stalkers. For a tidy sum, the player could acquire an old Niva and arrange safari trips with bloodsuckers and snorkels in the Landfill. Has undergone changes and the plot of the game. Side quests were created to help weave the plot into a single narrative.
Console commands in STALKER: Lost Alpha are rarely used, since cheat codes are already integrated into the game by the creators of the addon. One has only to enter g_god 1 in the input line, and Tagged gets all the "buns" accompanying the reader in the form of immortality and endless ammo. But there are also useful commands. So, for example, the g_actor_body on command introduced in the console adds to the protagonist the display of legs. The possibility of teleporting was also introduced. The jump_to_level command [location name] - the ability to teleport.
List of console commands for teleporting
- la 01_escape - location Cordon;
- la 02_garbage - Location Dump;
- la 03_agroprom - location of the Research Institute "Agroprom";
- la 04_darkdolina - location Dark Valley;
- la 04u_darklab - location Secret Laboratory X18;
- la 05_bar_rostok - location Bar;
- la 06_yantar - location Amber;
- la 07_military - location Army Warehouses;
- la 08_deadcity - location Dead City;
- la 09_swamp - location of the Swamp;
- la 10_radar - Radar location;
- la 10u_bunker - location Secret Laboratory X10;
- la 11_pripyat - Pripyat location;
- la 12_stancia - Chernobyl location;
- la 12u_sarcofag - location of the Sarcophagus;
- la 13_generators - location Generators;
- la 13u_oso - location Awareness;
- la 13u_warlab - location Varlab;
- la 14_rostok_factory - location Plant Rostock;
- la 14u_secret_lab - location Secret Laboratory X14;
- la 15_darkscape - location Dark Hollow;
- la 16_lost_factory - location of the cement plant;
- la 16u_labx16 - location Secret Laboratory X16;
- la 17_outskirts - Chernobyl location;
- la 17u_labx7 - location Secret Laboratory X7;
- la 18_damned - location Dungeon of Pripyat;
- la 19_country - location Village;
- la 20_forgotten - location Construction site;
- la 21_generators_2 - location Generators 2;
- la 22_forest - location Forest.
To summarize
In conclusion, it is worth saying that playing STALKER with or without console teams is a purely individual matter. Learning how to use the console is easy, and the provided features will pleasantly surprise you. Without a doubt, the console commands will help the player to get acquainted with the capabilities of the game engine and its filling. But first of all, they will be able to give new colors to their favorite game, and what else does a devoted fan need?