The Wizard of the Arena Quest The Witcher 3: Walkthrough

The passage of the "Arena Masters" in "The Witcher 3" provides for a rather interesting battle, in which many users are lost. The quest is quite easy with an interesting story, but you should know how to defeat a ghost, because an ordinary fight here does not solve the issue.

Start of quest

To begin the passage in the Wizard of the Arena quest in The Witcher 3, the player must go to the island of Spikeroog, which is located northwest of Skelige. After, head to the extreme east until you reach the village of Hove. In it, the leaders of the fighting arena will talk about an invincible ghost who constantly returns after another defeat and does not manage to get rid of him. Anyone who manages to free their estate is entitled to a double bet and reward after the opening of the battles. The conditions are attractive, with only one battle ahead.

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Ghost story

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