"" – . , , , , , , . , , , , . , .
, , , , " 5" . , , , . , "" , , . , , , .
?
"" , . [~]. :
- tgm – ;
- tcl – ;
- tmm 1 – ;
- killall – , , ;
- psb – , , ;
- qqq – ;
- adlevel – , ;
- tfc – «» ;
- tdetect – , NPC ;
- tcai – . ;
- SexChange – , . !
- Showracemenu – , , , . , , . . 1.3.10.0 . , .
- player.setav invisibility – , , . 1 – , 0 – ;
- player.modav carryweight X – ;
- player.setav speedmult X – . , [Alt]. 100 %;
- player.setscale X – . 1 100 %, 2 – 200 % ;
- setgs fJumpHeightMin 100 – . 100 % ;
- player.setav Health X – , ;
- player.setav Magicka X – , , . "" ;
- player.setav Stamina X – . , ;
- player.setav attackdamagemult N – n- ;
- player.setav leftweaponspeedmult N – , n- ;
- player.setav weaponspeedmult N – , n- ;
- player.setav LeftitemCharge N – , ;
- player.setav RightitemCharge N – , . "" ;
- player.additem 0000000F N – ;
- player.additem 0000000A N – ;
- player.placeatme 0010BF90 – . , , ;
- player.setcrimegold 0 – , , ;
- player.addspell 00092C48 – . , . «». [Z]. , , , .
?
- , .
- 3000 .
- 30 .
- "" , . . , "".
- , , , . . : ID_.
:
- stopcombat – . , player.setcrimegold 0. , , . NPC , , . , . . tcai – , , , , stopcombat . . , «» . NPC - , ;
- kill – , ;
- resurrect 1 – ;
- resetai – , NPC. , - , , ;
- openactorcontainer 1 – . , ;
- removeallitems – ;
- equipitem ID_ N – , , ID. , . N – , , NPC . 0 – , 1 – , ;
- inv – ;
- duplicateallitems player – , NPC ;
- resetinventory – . , ;
- setownership – , ;
- unlock – , , ;
- markfordelete – . , - , , . . , , . , – . , - , .
:
- , . , .
- [Page Up] [page Down].
- , player.placeatme, ID, «FF».
NPC
. , .
« », [F]. NPC , . , : TFC, player.TC, TC, TFC. . , TC, player.TC.
:
- NPC, , .
- , , , .
- , NPC .
. - , :
- , .
- NPC.
- setrelationshiprank player 3.
- addfac 0005C84D 1.
NPC « …».
- set playerfollowercount to 0 – . , , , . - , . , . 1 .
?
, , , "" – «psb». player.teachword [ID_]. , . ID . , , , . .
, , . . - player.modav dragonsouls N, n – , . , , .
player.setav shoutrecoverymult 0 , , , . , , , . .
,
, , player.additem ID X, ID – , , – , . , "" , player.additem 0009cd51 1. «», , . , . "" «» : player.addspell 00012fcd.
. , ID. "" . . "", : player.addspell 0005ad5f.
, , . "". , – «» , , , . "" 5 : player.additem 000FF9FD 1. . ? 100 . "" NPC, .
,
, . , . , , .
, : player.placeatme ID.
- ?
, , . . 30-60 . , .
, , . , .
, , .
1 . , ID , . , " " , . , .
?
, , "", . . , "" , « ». ID – 000E5F50. +50 , 50 % , , 50 % .
"" « ». ID – 000E40C8. 50 , .
, "" . , , , . , « ».
, , , . , , . , - , , , . - , .
, – player.placeatme ID. , player.placeatme 000BBCF1, .
77761 – ID . , , . . , - ID , . 10 .
, . «», - , .
- , . « » 100 %, .
Codes are triggered in the game with a probability of 90%. It is worth noting that they are case sensitive. You need to enter them only as they are written here. Once again, we remind you that before you start editing a game, it’s best to back up your save to be calm. Not every code can be undone, so pre-saving certainly will not be superfluous.