Game review "Demon Souls"

Avant-garde is a huge winged demon with large curved horns and luminous eyes, capable of destroying anyone with one blow of its ax. But another thing attracts attention - its appearance. Now it’s clear who the Vagrant Demon (Dark Dark Souls) looks like. And what other similarities do the From Software studio games have in common?

Poor Boletaria

Troubled times came in the kingdom of Boletaria, when King Allant XII decided to use the magic of invoking souls. He wanted the state prosperity and prosperity, but did not think what consequences this witchcraft would bring. Thick white fog enveloped the whole of the proletariat, isolating it from the rest of the world. Since then, neighboring kingdoms have tried many times to find out what happened in the lands of Allant XII, but not a single messenger, having passed through the fog, never returned. Except one person.

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One still managed to return, but what he told made him shudder. It turned out that the ritual awakened the great and powerful demon - the Eldest. And with it a fog appeared, attracting other demons to the kingdom, which immediately began to absorb the souls of living people. But the worst thing is that the fog began to slowly penetrate beyond the borders of Boletaria, and if it is not stopped, it will soon plunge the whole world into chaos.





The player will have to play for the hero who managed to get through the fog and stay alive. Let it be for a while. After all, after some time he will meet the first two bosses, one of which will certainly kill him.

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After his death, he will fall into a mysterious place called Nexus - an old temple that unites five worlds, on which you can travel with the help of special Archaeological stones. The hero gets there in the form of a soul immediately after his death. There he meets the Virgin in Black, another powerful demon. And she has a plan to save the Boletaria. True, in return she asks to bring her the souls of all the demons who are there.

Atmosphere

What the hero sees right behind the fog in the Demon Souls game is complete devastation and decline. Although there is nothing to be surprised at, death has long been walking in the Boletaria, and the gloomy scenery is her doing. The setting is reminiscent of the Middle Ages in its darkest times. There is not even a hint of something alive. Here is, for example, a castle. But no one lives in it, because it is destroyed and has long been covered with vegetation. But just try to look inside, you will understand that it is not empty. After all, the dead have long wandered around its premises.









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And the Tower of Latria is a terrible place, which consists of several areas: a prison, a temple, a bloody swamp and several towers. The prison is filled with crazy prisoners guarded by creatures with strange heads. True, monsters roam much worse in the towers - gargoyles, red-eyed guards and human centipedes.

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The gameplay constantly makes the player afraid for the fragile life of his character. For clarity, it’s worth recalling that in “Demon Souls” you can’t forcefully save and take a break. The process of passing is recorded only in certain places. But this is not the worst. In the place where the hero dies, all his earned souls remain. You can pick them up, but this is given only one chance, which is desirable to use. Otherwise, you will have to say goodbye to your good forever. True, often this is exactly what happens. Especially if one of the bosses became the cause of death.

About Trends

Trend is one of the most important indicators of the game. It can be of two types - Character Trend and World Trend.

The first affects the complexity of the game. Here she acts as karma. That is, do good - and it will become easier to pass. If you are doing dark things, get ready for serious difficulties. Enemies will become stronger, and the force of impact, on the contrary, will decrease. Well, scary? But this is the only way to see new enemies.

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A world trend is capable of affecting one of the five worlds. The Demon Souls game will become more difficult if the Trend is negative. Player actions committed in a certain world can only appear there. Moreover, all changes take effect only after returning to the Nexus.

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So, there are a lot of weapons in the game, starting from the usual and ending with the unique one. For long-range combat presented bows and crossbows. Staves and talismans create spells that can also act over long distances. A character can hold a weapon in both hands. But there is a small clarification: the weapon in the right hand is intended to attack, and what lies in the left should block enemy attacks. Even a sword can repel a blow, and the resistance to damage to an object will affect the effectiveness of protection.

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Visually, the game looks weak - this is its biggest drawback. Low resolution and blurry textures are noted. Demon`s Souls does not use Motion capture technology. Although why do you need character animation if they are almost always silent?

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Special effects are also mediocre. Yes, there are not many of them here: something similar to the fog in front of each room with the boss and flashes from magic spells. No destruction, explosions and weather events - the developers took to others.

Despite the technically weak graphics, the design of the locations turned out outstanding. The levels are colossal in size and have an original interior. Each sound and each room keeps the player in constant tension, sending graphic flaws to the background.

Conclusion

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