Overlord: Raising Hell. Passage of game: cheats, codes

Today we’ll talk about Overlord: Raising Hell. The passage will be described later in full detail. The first part ended with a hint of a speedy sequel. And so it appeared. Overlord: Raising Hell's release date is November 2007. This is an addition to the original game from Triumph Studios.

Castle

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Overlord: Raising Hell. , . , . . . . . , Mellow Hills. . , . , .

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The familiar enemy of Melvin in the first part is in Overlord: Raising Hell. Walkthrough begins with a meeting with this food lover. We run past Melvin to the houses of halflings. We clean them until we are caught up. Melvin will not be distracted while eating food in the hanging dishes from above. The main goal is a stone gate with a red sign. It is necessary to eliminate aggressive pumpkins on the field. It is not so easy. The field is fueled by pumpkin mom. In order to eliminate it, we send through the bridge of brown henchmen. Destroy the pumpkins. Raise the trough of Melvin. After several manipulations, the path is open.





Sheeps

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The Overlord: Raising Hell game takes us to the next room. Here it is necessary to drive the sheep with the help of henchmen. We do this before Melvin eats the first couple of dishes. We start to drive them when he explodes at feeding trough number three. As a result, Melvin closes the gate, cutting off our further path. After that, he appears on the field. We get straight to the flag located nearby. Melvin begins to ride, trying to crush us. We leave the henchmen before reaching the entrance. Melvin will not reach them that way. We need an impromptu ball to get into the ditch indicated by the flag. It is located near the gate, from the steps to the right. As a result of these actions, we destroy the gate.

Flags

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Overlord: Raising Hell. , . .





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Back to the henchmen again in Overlord: Raising Hell. The passage continues by leaving them outside the field. Next, repeat the maneuver described above. We open the passage further. Next, we have to play a funny variation of computer tennis. Melvin acts as a ball. The cart is a kind of cue ball. The ball should bounce off the latter. And the four doors behind Melvin must be reached. We customize the three henchmen to the cart. Thus, it becomes possible to control it to the right and left. We direct Melvin along an arbitrary trajectory, excluding the straight line.

Artifact

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Overlord 2. . , . . . . , . . . . . . . . . . . Overlord 2. . – . . . . . , . . . . . . . . . . . . . . . . , . . . . . . , . . . . . . . . . . . . . .

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Overlord: Raising Hell. . . , , . , Overlord. : . . , Overlord: Raising Hell. , . . . . , . . Overlord: .




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