Driver: San Francisco: walkthrough, game description, system requirements

Driver: San Francisco is a multi-platform computer game. It is characterized by an arcade driving style that tends to be realistic. This game is the fifth of the Driver series. Its developer is Ubisoft Reflection. Officially, Driver: San Francisco was introduced in 2010 at E3, and released in 2011 for PCs and consoles.

System requirements

Passage Driver: San Francisco becomes possible if you have the following on your PC:

  • operating system Windows 7 / XP / Vista;
  • Pentium Intel D3.0 GHz or Athlon AMD 64 X2 4400 2.2 GHz;
  • memory for XP at 1 GB, for 7 / Vista - at 2 GB;
  • 256 MB video cards;
  • HDD 10 GB;
  • DirectX 9.0s

Having checked the PC configuration with the minimum system requirements of the game, you will need to update the version of the video card drivers. They should only be final.

If you have a Windows operating system, the save for Driver: San Francisco can be found in the Documents folder. It is located on drive C. This save folder for Driver: San Francisco is in the default user profile.

Plot

Having downloaded Driver: San Francisco from the Mechanics, the user can plunge into the enchanting and incredible sequel to the popular racing game. Here is an opportunity to visit the city of San Francisco. The plot unfolds a few months after the end of the events of Driv3r.

game hero and car




The story tells us how Charles Jericho, the leader of a gang of violent criminals, somehow managed to escape from prison. In this regard, the city is in danger. Soon, San Francisco is plunged into the darkness of lawlessness and violence. The user will play for the policeman John Tanner, who has the courage and high level of professionalism. Ahead of him lies the path of resistance and the subsequent restoration of justice, the extermination of the gang and the battle with its leader. The main goal of the game is to send the criminal back to jail.





Despite the fact that policeman John Tanner is an excellent driver, during the prosecution of a crime boss, he gets into an accident, driving into a van. Our character enters the hospital and falls into a coma. And here we see the unusual ability of the hero Driver: San Francisco. John begins to instill in the consciousness of people, which gives him the opportunity to sit behind the wheel of one car, then another. So you should understand what Driver: San Francisco ability is a hallmark of this game. Thanks to such movements, the character of the user expects a very plausible chase with the destruction of cars and with various tricks. All this allows you to give the action extraordinary realism.

Game process

Passage Driver: San Francisco has much in common with previous games in this series. The user has to complete various missions in the city of San Francisco, driving police officer John Tanner. The hero added an unusual ability. In Driver: San Francisco, you must use the Shift key to use it.

For the first time among all the products of the series, with the passage of Driver: San Francisco, you can use 140 licensed, completely destructible machines. Their list includes a wide range of cars, starting from the usual serial, found on the streets of any city, to very rare. Russian cars in Driver: San Francisco are also there. In order to select them, you will need special mods.

car on the track




In Driver: San Francisco there is no way to get out of the car, as it was in the previous two series. But at the same time you can drive around the city on the largest gaming territory. This is 335 km of roads. For the first time, the game became available over the Internet using nine diverse user modes.





Features

When passing the game Driver: San Francisco you will get the following features:

  1. You can score a large number of points using just one trick. You must sit in the Chevrolet Impala Taxi, climb under Dykeman Haulier and click on the gas. The longer a player stays there, the more points they get for drifting.
  2. When passing the game Driver: San Francisco, you can find an interesting element. So, if you sit in DeLorean and accelerate to 88 miles per hour, the car simply disappears. Instead, a fire trail will appear on the screen. After that, an additional mission opens. She is the first of the original version of 1999. The name of this mission is “Greetings from the Past”.
  3. If the character is in a fire truck and goes into a ram with an ambulance or a police car, then no response will follow.
  4. When passing Driver: San Francisco, crows occasionally appear. They warn of an explosion.
  5. The game contains a number of missions that are dedicated to two Japanese students, loser brothers Ayumo and Jun. These hapless guys are trying to get rich by participating in street races.
  6. On the streets when passing Driver: San Francisco cars are adjacent to bicycles. True, the latter do not ride along the road, but stand along the sidewalks.
  7. Pedestrians in this version of the game, as in its previous parts, are very dexterous. Despite the speed of the cars, none of them is in the role of the victim.
  8. When passing the missions Driver: San Francisco, you can meet the car Asym Desanne. However, you can not ride it, as well as buy in garages.
  9. The character in the game can completely crash the car. However, despite their depressing state, such machines continue to move.
  10. When passing Driver: San Francisco PC, it is worth bearing in mind that the police in this game are so fast that it is impossible to come off them in a straight line. Even the use of acceleration does not allow this. It is possible to break away from the pursuit only if the hero begins to maneuver through the streets of the city. In this case, the guardians of the law will not be so persistent. If you do not get into their field of view for only 10 seconds, they will immediately stop the chase.
  11. The currency in the game is points. You can dial them by completing tasks or effectively driving.
  12. When completing the first mission, the ability of the hero Driver: San Francisco allows him to move into the body of Ray, an ambulance driver who carries a wounded man. In the frame with the image of the documents, John Tanner's police ID is visible. It turns out that he is taking himself to the hospital.
  13. When you press and hold the Alt button, which is responsible for ramming other cars, the car of the hero of Driver: San Francisco, unlike his opponent, will remain unharmed.
  14. During the mission, where Tanner’s final chase for Jericho takes place, people in the streets appear in orange clothes or in white T-shirts and orange pants. These are criminals who were released by the leader of the gang.
  15. When passing Driver: San Francisco in Russian, the translation is soft compared to the English original. This is especially noticeable when pronouncing abusive expressions and words. For example, the English "son of a bitch" sounds in Russian as "hell."
  16. When passing the missions Driver: San Francisco you can meet the "movie chase." Stars take part in them, reproducing similar plots from famous Hollywood films.
  17. The game allows you to edit entries of races and replays. To do this, use the "Director" mode. You can control the camera in it, making a choice of an object and changing the shooting angle, which allows you to create unique films.
  18. When the passage of Driver: San Francisco is 100% complete, the entire terrain opens. After that, you can ride around the city without any obstacles. The game opens all the cars, including secret ones.

Prologue

Consider the features of Driver: San Francisco mods. First, get acquainted with the introductory video. After that, we head to the exit onto the highway. We understand that driving is easy. However, it should be borne in mind that at higher speeds it can still be entered. If you look at the center of the screen, you can see a mini-map. It can be increased by holding the Tab button. It is useful to use the map in cases where you need to plan your path in advance.

hero driving a car




The goal of our hero is Jericho. This prisoner stole a truck during his escape from prison. We are going after him, but especially heroism is not necessary. The main thing at first is to master driving. If there is a sharp turn of 90 degrees, it is recommended to slow down or, holding the handbrake, turn the steering wheel to achieve a better trajectory. If they turned out too much, then the same movements will need to be done in the opposite direction.

An ambush awaits our hero. That is why he should move along the lane without stopping. Tanner continues to chase Jericho. Tom manages to escape. Our hero is suddenly driving an ambulance. In the car is a patient whose pulse is rapidly approaching a critical figure. So that the patient does not die, we rush to the nearest hospital.

We direct the car to the workshop. On the way, we see another billboard that says "Come on, Tanner."

The soul of our hero again goes in search of another car. Using the left Shift key, we activate the city navigation mode. When a set of buttons W, A, S and D becomes possible movement in space. The hero’s soul is infused into several cars in turn. After that - to any taxi that is marked in yellow on the map.

City missions

In the game, our character has to complete additional missions. They are tasks that involve assisting residents of the city. After completing them, we get the first story quest.

At the disposal of our hero is a sports car, located on a test drive. It is worth a good break-in. First of all, at a breakneck speed we will overtake several cars. After that, we perform a trick on local roads. Next we arrive at the car dealership.

Based on the available mini-map, we are looking for the right car. However, storyline promotion is not yet available. Our hero continues to perform additional tasks. To do this, he will have to move into a police car and catch a criminal by ramming his car. Acceleration too much is not worth it. After all, the one whom we pursue constantly wags on the road from side to side.

car audi




We return to our car again and drive to the station. After that, the game makes it possible to zoom in using the arrows, which allow to increase the speed of movement around the city. We move to the blue rhombus on the map. This is the place of the first tests. Having passed a certain path without an accident, we get strength points. They should be used in the garage to purchase new cars and further improve. We buy the car we like and go to the event at checkpoints. At the same time, one should not allow the number of points to drop to zero.

Chase

We proceed to consider the passage of the first chapter. With the help of small fry Ordell and Darius, we have to go to Jericho. However, first of all, it is necessary to hide from the police. To break away from the cops, it is recommended to use speed, as well as traffic, with the help of which accidents are formed. You can head through the narrow streets or start changing directions quickly. Looking up from the police, we are heading to the meeting place. One of the tricks to scare the instructor is to drive in the oncoming lane at maximum speed. Accidents should be avoided.

So, having completed additional tasks, we again return to the line of the main plot. Having told Josh about unique abilities and trying to prove his case, we move into the first of the nearby scorchers. Next, we look at the map and determine the location of the auto transporters (yellow dots). We accelerate well on one of them and jump into the air. Next, find the cops car (red dots) and ram it. We leave the police and crash into one of the tow trucks (yellow dots).

dark car on the street




To create the plot, we head to the set. The achievements of our hero will be recorded in the blue zone. We move into the fastest car and bring the speed to 160 kilometers per hour. We call in the blue zone. This moment captures the camera. After that, we make a 20-meter drift. To do this, you will need to accelerate and, after holding the handbrake, turn the steering wheel to the right or left. The last trick is ramming the car. Next, our hero returns to the television van and gets to the next site. Here we again move into a car located nearby. We are looking for a police car (red dots) and crash into it. We are heading to the marked lane. Here, like the cops, we jump.

An unknown person captures a woman and holds her in the trunk of a car. She phoned us and asked for help. We are going to the square, where, as the hostage suggests, is the car of her captor. Arriving at the place, we learn that we need to go further. We are heading to the hospital. We park and at the same time move into the body of a stolen woman. Press Enter and wait for the trunk to open.

For a limited period of time, we reach Embarcadero and continue to pursue the criminal, doing this gently and without accidents. In order to stop the chased, we move into cars that move along the oncoming lane and ram it in the frontal. We watch the video and arrest the scorcher. After that, the hero has a new ability. It consists in instant switching between two cars. This opportunity should be used in the event that the character chasing the criminal gets into an accident.

Good Samaritan

In the second chapter of the game we learn that criminals robbed the church and took all donations from it. We switch between two police cars and stop the pursued.

The next task is to get to the club. Along the way, pink signs should be knocked down.

A suspicious car was spotted in the central district. We go there and see a white sports car. We begin tracking this car, remaining at least 50 m from it. At the same time, we monitor the strip on the left. It should not decrease, indicating a safe condition. We learn that at the wheel of this car is Leila Sharan. This is the mercenary wanted by Interpol. The car that has entered the bridge stops. Tanner says that he cannot go further. Ahead on the map is a red area. It is currently unavailable.

yellow car




A criminal on a red SUV stole platinum. Most likely this is Jericho. Our hero gets into a helicopter and scans cars while in the air. The SUV we need is marked with a blue question mark. We point to the car pointer while holding the left Shift. We move into the SUV, in which the stolen cargo is located. We deliver the car to the police parking lot.

Detectives

The next mission of our hero is that he will bring a witness to the shelter. We move only along the lanes. The strip that appears will tell you where it is better to turn into the gateway. Having reached one refuge, we set off on the same principle to another.

The next task is to deliver the damaged prison van to the laboratory. It is full of evidence. Jericho’s people attack us on the way. In order to avoid delivery problems, do not allow their attacks from behind. Defending the van, we move into cars driving along the oncoming lane and go to the ram with the criminals.

We leave for a small eatery in which Haines loves to dine. He refused to admit that he had brought criminals to platinum. Haynes should be intimidated. To do this, drive along the oncoming lane at the highest speed. When Haines’s pulse reaches 180 beats per minute, he admits everything.

According to the walkie-talkie, we are informed that someone stole a tank truck, which contains ammonia. Catch up with a fuel truck. With the help of oncoming cars, we destroy it, crashing into the frontal. In this case, it is recommended to use large machines.

Hunting

The fourth chapter begins with the next assignment for our hero. It lies in the fact that he has to take the bomb to the right place. However, we are heading to an uninhabited area. The speed should not be lower than 95 kilometers per hour. Arriving at the place, we move into the car, which has a low landing. We call it under a truck and wait for the moment when the bomb is defused.

We learn that the son of David Toby is abducted. And where it is held, no one knows. The kidnapper indicates the point on the map where we are going. Our hero’s time is limited, and you need to move only along the alleys.

Krug, previously arrested for selling ammonia, is being released. At the same time, surveillance is established for him. Krug may point the way to Jericho. We are located at a distance of 40 m from it, without going beyond the boundaries of the blue circle, which can be seen on the minimap. We listen to Krug’s conversation with Jericho, from which we learn that the criminals made cyanide. At the end of the task, we monitor the explosion of the car. It was Krug.

We see Jericho. We chase him, and, settling in oncoming cars, try to damage the car of the criminal. Ram it, but we understand that they were mistaken. The car was not Jericho.

Deep cover

We pass to the fifth chapter. Sam bites a poisonous spider. Only adrenaline can help him. To get the dose we go to the hospital. Our path lies at control points. Sam must not fall asleep. That is why we pick up speed and start driving in the oncoming lane. Due to the fact that the car is well controlled, we use a drift.

We learn that some criminal laid a bomb under the truck in the city. Two policemen followed in his wake. We catch up with two trucks and drop in under them, neutralizing the explosives. However, the terrorist reports that he mined ten more auto transporters. In order to get to them as quickly as possible, we use the ability to inspire. We take into account only low cars. After all, only they can drive under the transporters.

We inhabit the body of Ordell. This will help our hero find out Jericho’s plans. Our passenger is Leila. And she needs to prove that we drive beautifully. We open the minimap and plan the path in advance. But speed should not be abused. After all, there are many dangerous hills and turns on our way.

Charity

We pass to the passage of the sixth chapter. From its plot we learn that criminals stole 4 rare cars from a charity auction. Two policemen take up the case, but the cops are obviously not going to where they need to. We use the inspiration and, having reached each of the stolen cars, we load them into the truck of cops.

Almost all the city’s police are hunting for the criminal Shurup. Included in the chase and our hero. We destroy Shurup's truck, taking over those cars that drive along the oncoming lane.

We settle in Ordella. We break away from the police with the help of the most powerful car. After that we take the passenger to the industrial zone and leave him at the warehouse.

Tanner developed a great plan. He decided, using Ordell's body, to find out the information he needed from Leila. We pass through the control points. At this time, we move into a partner and save him and his life.

Everything passes

In the seventh chapter, the conditions of tasks are complicated. Our hero settles in the car, which, while in the blue zone, makes a 30-meter drift. After that, you will need to do this trick using the handbrake. The next action is a head-on collision. This is 240 kilometers per hour in front of the camera. We select the fastest car, which is 200-300 meters from the van. After that, we have to drive at a speed of 160 km per hour in the oncoming lane. And the last - a race in the blue zone with the cop cars.

Two former policemen intend to destroy the fake drugs. Our hero decides to help them with this. To do this, we press the box with the medicine and get to the truck. After that, taking over oncoming cars, we destroy it.

man with a gun




Jones tells us where Leyla is. We are going there. We see a black sedan and barely dodge the explosion. In order to get out of the trap, we head to 101 highway. We continue to search for Leila and move along the highway. We gain high speed and try to break away from the enemies. We find Leila on the bridge and destroy her car.

We see Jericho and begin to chase him. Persecution leads us to a deserted city. To move around it, we study the top view. In addition, the crows tell us the right way. We are attacked and try to get to a safe place. After watching the video, we repeat the task again from the moment when Jericho was last met. We break his car, otherwise he will destroy ours.

We return to reality and go to the city center, where we find Jericho. We begin his pursuit, detaining the offender near the docks. We are watching the final video.




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