Dunge Scholomance - entrance and some nuances of passing

The World of Warcraft universe has many interesting dungeons in which there are many elite mobs and serious bosses. In these instances alone to survive is simply unrealistic, so you should collect a working party from different classes of heroes. Naturally, the reward for passing any dungeon is impressive, but you will have to work hard.

Scholomance Dungeon

Many dungeons were discovered in the first version of World of Warcraft. After the release of updates and global additions, their number grew, and earlier ones were simplified (although on some servers they were adapted to a heroic level). Among these early dungeons, one can single out Scholomance, the entrance to which is located in the Western Plaguelands. It was in the underground crypts of Caer Darrow Castle that the evil undead settled.

Scholomance - entrance on the map




Entrance to this dungeon opens from level 38, but it is best to enter from level 40+, and even in good equipment. Mandatory is the presence of a doctor and a tank in the team.

How to get a key to Scholomance?

The fact is that it’s so easy not to enter the dungeon Scholomance. We need a special key (called the Master Key), which can be obtained by completing the chain of tasks. Actually, you can open the entrance to Scholomance 3.3.5 in another way, but for this you need to have a familiar blacksmith or thief with a skill level of more than 300.





Scholomance Entrance 3.3.5




Better, of course, still take the quest and get the coveted master key, so as not to ask anyone and not wait. The quest begins a little differently for the Horde and the Alliance, but the ending is practically the same - kill a small pack of undead, pick up bones from it, fly to the blacksmith and get the mold for the key to be ebb. After a short flight over the NPC locations, which gave the first quest, it will issue a ready-made master key.

Subtleties of the game in dungeon Scholomance

Well, if you managed to get the entrance to the Scholomance open, you should remember that this dungeon is a team, and each of the players must clearly perform their tasks. The tank is obliged to timely accept the aggression of mobs and bosses on itself, due to the large amount of HP and armor, the healer must promptly heal the tank and damage, constantly watching their standard of living. And damage dealers are simply obliged to distribute tons of damage to everyone around, while not forgetting to watch so as not to invoke aggression on themselves. Otherwise, no healer will have time to heal the damage done.

In principle, Scholomance in later versions of World of Warcraft can easily be played in solo, provided that the player is at level 60 and in the appropriate equipment. This may be required to get achievements and just for a greater understanding of the world of the game.




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