Full passage of "Ilya Muromets and Nightingale the Robber"

Today we will consider the passage of "Ilya Muromets and Nightingale the Robber" - a game based on the eponymous cartoon. For convenience of presentation, we will divide the material into several parts based on the area in which the hero is located.

Ruined village

the passage of ilya muromets and the nightingale of the robber




So, we begin to describe the passage of the game "Ilya Muromets and Nightingale the Robber." Part 1 begins in a ruined village. We speak with the grandmother. Take the rocker. Let's go left. We speak with Tikhon, who is sitting on the stove. We see a broken well on the left. We use a wooden post, take it from the well. We continue to go left. Near the pointer we pick up a bucket and newspaper. The further passage of the game "Ilya Muromets and Nightingale the Robber" requires us to move to the inventory. We combine in it a bucket with a yoke. We go to the mill. We take a collar and a bag of flour. We stop the mill wheel. We go to the street. We head along the pier to the left and find ourselves at the place where the Nightingale the Robber is. We are trying to arrest him. Does not work. It is necessary to eat. We return to the grandmother. We are asking for some food. Grandma doesn't have her. She agrees to help knead the dough,if we find the necessary products - water, salt and flour. We go to Tikhon. We are approaching the well. Using a bucket and rocker we collect water. Salt stands on a stove near Tikhon. We ask her. Instead, we offer Tikhon a newspaper. With all the products we go to the grandmother and ask to knead the dough. Pour water into the tub. Pour flour there, and then salt. We take the finished dough from the log. Grandmother is sitting on it. We go to Tikhon. Melt the stove. We use firewood. The minigame begins. The stove is melted. Take the dough from the inventory. Sent to the oven. We eat ready-made bread. Having gained strength, we set off for the capture of the Nightingale the Robber. We are trying to re-arrest him. Failure again. To the left of the mill we find millstones. Remove the top one. We attach a wooden post instead. Millstone planted on a log that sticks out of the pier. We pass into the mill.We catch the clamp to the wheel. We set it in motion. We go to the street.





walkthrough of ilya muromets and the nightingale of the robber




We continue to describe the passage of the game "Ilya Muromets and Nightingale the Robber." Part 2 takes us to the border. Here we have to find out the possible location of the Nightingale the Robber. We are trying to wake up our friend Dobrynya Nikitich, who is sleeping in a booth, but it's not so simple. Take a scoop. Next, it must be filled with water from the trough. Now we have yet to solve another problem that the game "Ilya Muromets and Nightingale the Robber" sets before us. The passage continues with another attempt to wake Dobrynya. To do this, we go to his booth, and then we pour a hero over. His sleep is sound. We go to the house. We speak with the messenger. Take a couple of shields. At the railing of the stairs we see an iron helmet that complements the red and blue feather. We remove it. We go to the street. We are trying to wake Dobrynya by striking a pair of shields. Nothing happens. Tickle him with a feather.Failure again. We go to the house. We speak with the messenger. We go to the street. Dobrynya left, but left a map after himself. We follow the path straight. We find ourselves next to a large tree. We take the red hat, as well as a bunch of foliage. Next you have to make a throw. We send the hat directly to the foliage of the tree. A boot falls from above. We throw it in the foliage. Nothing changes. Let's go left. We find ourselves at the littered cave. We take a birch club. We return to the tree. We take a club. Throw it on top of the tree. Saber drops out. We cut off a branch that grows to the right.A boot falls from above. We throw it in the foliage. Nothing changes. Let's go left. We find ourselves at the littered cave. We take a birch club. We return to the tree. We take a club. Throw it on top of the tree. Saber drops out. We cut off a branch that grows to the right.A boot falls from above. We throw it in the foliage. Nothing changes. Let's go left. We find ourselves at the littered cave. We take a birch club. We return to the tree. We take a club. Throw it on top of the tree. Saber drops out. We cut off a branch that grows to the right.





ilya muromets and the nightingale the robber walkthrough




We continue the passage of the game "Ilya Muromets and Nightingale the Robber." Part 3 opens the door to the mysterious cave. We go inside. We are approaching the iron door on which the castle is visible. It is currently not possible to open it. The passage of "Ilya Muromets and the Nightingale the Robber" at this stage is to collect the necessary items - an arrow in the barrel, fireworks and a bow that are on the beds, a wooden coil that we are looking for in a pile of useless items. Go to the inventory. Combine the bow with the arrow and a wooden reel. The result is an ingenious device. We leave the cave. We examine the dry branches lying under the tree. We apply an ingenious device to them. The bonfire will begin to smoke. Throw the leaves into the fire. The robbers run into the smoke. The battle begins. We select the trophies that remained from the defeated robbers.After winning the battle, take the key. We go to the cave. We approach the door. We open it with a key. We release Alyonushka, as well as her horse. We speak with the girl.

Forest

walkthrough ilya muromets and the nightingale the robber




The passage of "Ilya Muromets and Nightingale the Robber" continues with the fourth part, in which we find ourselves at a fork. You must follow to the right. Goblin is blocking the path. Forest monster needs a cuckoo clock. The passage of the game "Ilya Muromets and Nightingale the Robber" at this stage is to help Leshem. We go to the left and begin the search for the clock. We read directions on the stone. We go straight, this path does not fit. Let's go back. We lift the stone, equipped with pointers. We appeal to the Prince with a request to pick up the ring. On the right side of the cobblestone we notice a penknife,which is stuck in the ground. Take it. We go to the right. Take cat food in a bowl and sweatshirt. Not far from Mermaid we find an hourglass. We speak with the girl. She just doesn’t intend to give watches. We offer the Mermaid a gold ring. Turning around, raise the hourglass from the ground. We return to the place where the index stone is located. Let's go left. We pick up a rake from the ground. Cuckoo notice on the roof. Bait the bird with cat food. It is impossible to catch the cuckoo. We knock on the door. Angry Koschey drives us away. Knocking again. We speak with Koshchei. We fulfill his request. We drive birds from the tree.

The road to Constantinople

ilya muromets and the nightingale the robber walkthrough finale




Passage of the game "Ilya Muromets and Nightingale the Robber" continues in the fifth part, in which we will go to customs. We speak with the employee. With hemp we tear off the bark. We go to the right. We speak with Alyonushka. She is locked in a prison cell. We pass to the right we get to the port. We speak with the sailor. We make an attempt to create a marine site. Failure. We speak with the sailor again. We go back to Alyonushka. We speak with the girl. We are talking with an employee. From his table we take a can of glue, as well as a feather. Further passage of "Ilya Muromets and Nightingale the Robber" requires a transition to the inventory. There we combine birch bark with a feather. We provide the document to the employee. He refuses to accept paper because it is not stamped. We go to the port. The document is applied to the sailor. We take the sailor's glasses from the barrel. Combine them in the inventory with glue. Put the glasses in place. We show the sailor the document again.We take paper with print. We go to the employee. We give him a document certified by a seal. We take the key from the table, unlock the prison door. We follow to the sailor, however we speak with Alyonushka who is nearby. A mini-game called “Collect the Three” starts.

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walkthrough ilya muromets and the nightingale the robber part 2




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walkthrough ilya muromets and the nightingale the robber part 7




We pass to the final, tenth of the game "Ilya Muromets and Nightingale the Robber." The passage of the game, the ending of which is just around the corner, continues with release from prison. We take the bench, as well as the standard. The last to push the hatch. As soon as this is done, we call the elephant with a pipe. Take the hatch. We knock out the piles that hold the palace. We break the window with a bench. We go inside. Next, take out the crown, which is hidden under the throne in a box. We touch the power, located at the lion's teeth. Use the scepter that is inserted into the candlestick. We appeal to the Prince. Please remove the scepter. The prince fulfills the proposed. Raise the scepter from the floor. We put the crown on the stand. She is on the right side of the throne. Take the scepter. We install it on the right handrail of the throne. We put the power on the left. The entrance to the secret room opens.We follow into it. The battle begins. When the Nightingale of the Robber whistles, you must jump up. We collect trophies that remain in the place of the defeated opponents. This is the end of the story, this completes our complete passage. "Ilya Muromets and Nightingale the Robber" is a great game that will appeal to all fans of the animated film of the same name and adventure lovers.




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