Never mess with gnomes! And especially do not steal from them. These shorties are even ready to fly to another planet, just to return their good. One of such stories is the game Samorost 2. The description of its missions will be presented below, and for many it may seem strange. But isn’t it worth it to take an hour of your precious time to complete some unusual developers puzzles?
Poklop
In general, the thing is this. At night, when the gnome was sleeping, a spacecraft landed near his house, from which a pair of alien creatures emerged. They plundered his garden, and at the same time grabbed the alarming dog. The gnome could not endure such impudence, therefore, right in his pajamas he chased after the robbers.
Passage of the game Samorost 2 begins after the gnome lands on an alien planet. Only when he barely leaves the ship does he immediately fall into the trap. To get out of it, we move the rodent sitting on a neighboring plant, and the gnome is freed.Next, go to the left location. There will be a slug with a hammer in his hands, the instrument must be taken. We go into the house, click on the bottle with the mouse and raise the cork that fell from it. Then we approach the pipe behind the building. Strange creatures will be sitting on it, one of which will pump water from the pipe. We throw off the smallest of them and, while the older one picks it up, we plug the hole in the pipe with a cork. Then we pull the lever and fill the boiler.
Now you need to add poppy seeds to the boiler. To do this, you need to tilt to the right the right funnel hanging above the boiler, and then go outside and swing the poppy stem so that seeds begin to fall from it. Now we heat the water, open the tap and when the slug starts drinking, we take away its hammer. We move one screen to the right, hit the robot with a hammer and go into the opened passage.Sopouch
In this location Samorost 2, the passage should begin with movement along the pipe to the right. We are waiting for the pipe to break, and a fly will fly out of the hole that has formed.
We drive it into a web hanging in the upper right corner, and wait for the spider to weave a cocoon. It remains only to grab it and jump into the hole from the pipe. So far, everything is more or less logical. Move on.Kompotarna
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There will be a room filled with water. Only the gnome does not know how to swim, so we pull the rope and, when the water leaves, we turn the first valve. Then merge again and turn the next valve. After that we climb into the hole below. In the adjacent location, you need to turn the valves so that the red marks stand in one line. After that, we pull the main valve and, when the water leaves, we move on.In the next location of the game Samorost 2, we begin the walkthrough by inserting a coin into the terminal on the wall and pressing “button 1”. When the robot appears, take the key from his hand and begin to unscrew the nuts on the tank on the right. Attention! The key will not unscrew all the nuts, so return it to the robot, send it back. Then we insert the coin again, press the “button 2” and, having received a large key, we unscrew the remaining bolts.
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Budoar
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So, you need to take a sausage and hang it on the horns. After that, press the button on the handle of the chair and release the gnome. Then we roll the chair to the TV and when the alien falls into the trap, we take the key that has fallen out of it. We free the dog, call the elevator, rise to our ship and fly away. It’s a pity, only the fuel is not enough to get home. Have to make a stop on a neighboring planet.Planina
This is the smallest and easiest location of those that includes the game Samorost 2. There will be secrets here, but there are not many. First you have to free the gnome. After all, having jumped out of his ship with a parachute, he snagged at the table. It’s good that the dog is luckier than the owner.
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Lesik
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The tube lies in the nest, under the bird. We take one of the bells hanging on the hat, and outweigh it on a branch next to the bird. And when she flies up to him, click on the nest - and here she is.
Now we send the dog for a bag, because it lies in a cave under a stump. He is guarded by a badger. Of course, he just can’t share his charms, but he’ll exchange it with pleasure. So, we drink from the reservoir on the left and write on a luminous flower. When it sprouts, a bone will appear. We throw it to the beast, take the bag and give it to the guy on the stump. All this is done in order to get the firefly out of the ball and continue the journey. Theoretically, one could do without it, but the three of them are more fun.Majak
"Lighthouse" - more precisely, you can’t imagine. It is about him that we will speak. And this is the last location of the game Samorost 2. Passing it will take more time than usual. A taxi is parked nearby, and the gnome just needs to go home. And at first glance it’s easy to do, because a taxi is parked nearby. Just how to get a sleeping driver to drive? Maybe he should make coffee?
We go inside the lighthouse, open one single cupboard, fill the kettle with water, add coffee and put on fire. Then we go outside and when the bell rings, we treat ourselves to a drink of a sleepy taxi driver., , . . . , , - , , . . , . . , .
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