The logical question of how to get through the Siberia game arose, for sure, among many players who wanted to plunge into this adventure. It would seem that in a limited number of locations, sooner or later you can find a solution to the puzzle, but this project skillfully hides it. Users can spend hours puzzling over one moment or use this guide, which describes everything in detail.
The plot and the first puzzles
Passage of the 1st part of the game "Siberia" begins in France. The main character named Kate Walker arrives in the small village of Valadilein. She gets to a strange funeral, in which only robots and toys of various kinds participate. The gates do not allow the player to get there, and therefore you should head to the hotel. Here you will encounter the first difficulties. The owner of the establishment is nowhere to be seen, returning to the rain is not an option, and therefore you will have to organize an overnight stay. Initially, you should take a brochure on the stand right at the entrance. It tells about the very company of clockwork toys, which should buy Kate Walker. Then you need to talk with the boy Momo, who scratches the scribbles on the table. At this stage, the question of how to complete the game Siberia should not arise yet.
The player just needs to go to the desk and examine the table there carefully. On it you can find the key to a call at the hotel. The subject should be applied on a special figure in the lobby. After that, a host will appear who needs to be asked about Momo. He will drive the guy away and kindly provide a room, after which he will bring the suitcases. Next to the bed, Kate will have a message from the boss. At this point, the player must get the phone and dial the specified number. The boss will send a fax to the notary, and the main character will be able to go back down to the lobby. Next we have a conversation with the same owner of the institution. He will give a second fax and tell you that the owner of the factory of factory-made toys Anna Volarberg died, and this strange procession of robots and toys alone escorts her on the last journey. The man will also tell some facts about the village.
Adventure in the village
To understand the general concept of how to play the game “Siberia 1”, it’s enough to carefully study the area and listen to the dialogs with other characters. After leaving the hotel you should turn left, go through two loading screens to get to the notary. On the bench in front of the entrance there will be an interesting newspaper. Logging in to your account will not be so easy. First, you need to connect the torso and head of the automaton using a special lever on the chest. Further in the hand should be an invitation from Marson, after which the entrance will open. Mr. Alfolter will let him into his house. Already inside, Kate should inform the purpose of her visit. The notary will then speak of the will, read it and give it to the main character. It turns out that Anna has a brother, Hans, but he is considered long dead. According to his will, he owns the entire factory and the contract can be concluded only by receiving his signature. Before leaving the hanger, you should take an interesting tool in the form of an adjustable wrench. On the streets of the village of Valadilein, turn right and move to the factory. On the way, a fiance from New York, Dan, will call, a conversation with which you can quickly end. To open the front door to the factory, the player must use the key obtained earlier on the upper robot, therefore - the lower one, and then pull the lever on the right side. There are five roads in the new location. Take the first on the left side. On the way you will come across a metal container, which should be sent to the factory with a crane. It is activated by a lever and in this place the task is completed. Then you should return to the screen with five paths and a fountain. How to pass the game "Siberia 1" further, you ask. The player must follow the lowest path on the left, which leads to the building of the workshop. Turn right here to be at the control panel. If you activate the chain on the right first, and then the lever, a mechanical hamster will appear. He will run in a wheel and use a water mill.
Help one robot
If the user does not know how to complete the Siberia 1 game, but wants to do it, then the tips in the article will greatly help. From the water mill should go to the left, past the iron stairs. At this moment, Kate's mother will call, you can not listen to her, since the woman will not say anything sensible. In the new location, you should use a small robot that will load the metal container directly onto the conveyor. Further the path lies at the door at the far end. The heroine will fall into a certain workshop in which there is a legless robot under the ceiling. If you twist the winch, then it will go down. It is necessary to talk with him, the automaton will introduce himself as an Oscar. During the conversation, it turns out that he was made by that same Anna's brother, Hans. The robot will ask for a new pair of legs. To complete the task you will need his card from the controller. Oscar will give it out when talking about the production process. After that, the path lies up the metal staircase to the head room. Here you need to activate the musical device with a second book on the right side. After listening to the melody from the device, you should pick up the cylinder. The rest of the actions in the room are optional.
After exiting, you should go up to the next floor, where there will be a control panel. To select the desired pattern, you need to press the key under the number 3, and then three times the left-most button. These actions are described in the brochure, which was selected in the hotel. Regarding how to get the game “Siberia 1” further in this location, there will be no questions. It is enough to go to the entrance to the workshop and turn right to the conveyor. At its very end will be Oscar's new legs. Kate should take them to him. He will thank for this and set off to look for a train. The player must return to the very first location with a fountain in order to go to the right. In the same direction, you should go around the new house and then the heroine will be in the garden. From here the path lies to the left, to the open gate. The fountainlet must be carefully inspected and the Voralberg key taken from there. After this, it is necessary to return to the house to which the sliding ladder is attached.
Meet Momo
It should be noted that the passage of the game "Siberia 3" is similar. The entire series is made in the genre of classic quests with the search for solutions to puzzles in closed locations. In the original game, the key from the fountain must be applied to the stairs so that it moves apart. After that, you can climb into the attic. It's dark here, so the first thing you need to turn on the light bulb. Suddenly Momo appears, who is ready to reveal some important secret. He agrees to do this only if Kate draws him a mammoth. The boy gives paper with a pencil, but the main character does not know how to draw. To complete the task, go to the left of Momo's position to the desk with writing instruments. Here you need to pick up Anna’s ink and diary. If you look closely at the wall, then on it you can find a ready-made drawing of a mammoth. If you attach paper to it, then in the light of a light bulb using ink, you can create perfect copies. She should be given to the boy Momo, who will lead Kate through the entire village into the forest. He will stop at the right place where you need to talk with him. Then the guy will open the gate, and the heroine will go further to the dam. Kate did not have enough strength to open it. After trying, you can go to Momo, he will agree to help. Together, the characters also will not open the dam, and the boy breaks the hilt. The girl should pick it up and go to the old boat. An already useless grip there you can get a paddle.
When passing the game "Siberia 3" there will be similar moments with the use of some things in order to get others that are more useful. Kate Walker herself does not want to bite her hands on a dirty object, and therefore you need to ask Momo. He will agree, he will also open the dam on his own. The heroine’s further path lies through a dry river to the mammoth cave. In it is a doll of this extinct animal. She needs to be picked up and returned to the hotel. From here a new path lies to the church, where the player is waiting for new puzzles.
Family crypt
The question of how to complete Part 1 of the Siberia game in a French village is understandable. Riddles here are far from the simplest and require maximum concentration. To continue the adventure, the player must head right to the church. The building should be bypassed on the right side. The heroine will discover an unclosed door to the priest’s room. Under the crucifix, you can find a hidden key, which is used on the chest of drawers in the upper right. There will be five shelves, first you need to open everything except the third. Each will have a special card with holes and all of them must be picked up. When the remaining compartment is open, the player should click on the handle on the right next to the furniture. This mechanism will provide access to the secret compartment. It contains the key of Voralberg and a letter from the owner of the room. He reports that Hans is truly alive and heir to the entire toy factory. In this room, the actions are finished, and therefore you can go outside and go to the elevator. It is activated by those four gears from the hotel.
After lifting, the heroine will find a robot that needs to be activated. Here again the question arises sharply how to pass the game "Siberia". Tips are very useful, otherwise you will have to sort out all the cards from the priest’s room. It’s better to immediately insert the one that is painted in purple, and save time. The screen saver will begin, and after it you can go down and go to the Voralberg family crypt. The key from the inventory must be inserted into the hat of the robot at the entrance, then the door will open. Inside you need to find the burial place of Hans, but there will be no body inside. Instead, the heroine will find a Valadilein cylinder and a newspaper entry about the death of her brother Anna. This mechanism with voice recording can be heard only in the office of the former owner of the factory. The player must go to the factory in her office and activate the cylinder on the musical apparatus. The video will begin, and after its completion, Kate must pick up the relatives' mechanical toy along with a voice message.
Departure by train
In the full passage of the game "Siberia 1" Kate Walker intends to find Hans. That is why from the factory she should head up to the railway station. There is already a train there, and Oscar runs the show on it. Before departure, he will ask for a ticket, which is absent from the main character. Further the path lies to the box office, which again will be the ubiquitous Oscar. He will give a ticket and permission to travel in this transport. It must be printed, and for this you will have to visit a notary again. In his waiting room, you should carefully study the table so that the question of how to get through the game “Siberia” does not arise once again. Here, the player must open the cover near the seal, pour ink there and put permission. It remains only to press the special red button. The document is ready and must be presented to Oscar.
After the player needs to cross to the other side of the platform in order to approach the front of the locomotive. The player must spin the wheel, a mechanical key with a cable will appear. To start the train completely, you must activate the lever. Then Kate Walker needs to go to the passenger quarters, put the toy of Anna and Hans in the center of the pedestal, put the mammoth toy on the shelves on the right, and place all the cylinders on the left. After that, you can go to the Oscars to give a ticket with permission. Problems with how to complete the game “Siberia” in Valadilein are a thing of the past. By train, Kate Walker can only reach Barrockstadt. Oscar will report that the factory has ended, but will no longer help. After the descent from the train, the player must turn left and go up to the stairs without entering the bridge. So he will find the head of the station that is looking at the bay. Near his location you need to pick up the hook, and then start a conversation. Then the player must return to his vehicle and go further past him. There, he will discover the mechanism that will start the train. The problem is that he is too far away and you can’t get it.
Solution to a new problem
If a player has figured out how to complete the game “Diamond Rush Siberia”, then there should also be no problems. After going to the mechanism, you should talk with Oscar. He will say that the rectors of the local university want to talk with Kate. The path of the main character lies to the stairs and further along the bridge. After crossing it you need to turn right to go down to the barge. The owner of the ship and his wife will agree to help, but only for a hundred dollars. The girl only has a credit card, there is no money, and they will have to earn it. After this dialogue, you should go to the rector, using the proposal. At the university, the first thing from the entrance is to head left to the library. On the upper floor on the right side, the player must pick up the Mushroom Guide. On one of the tables below will be the second needed manuscript, "The Book of Amerson." You can exit the library, here the actions are finished. If you turn left and enter the first door, the heroine will go straight to the rectors. In a dialogue with them, you need to ask about Sauvignon grapes and payment for services. At the entrance you should go in the opposite direction from the library. Professor Pons will meet along the way, with whom you can talk about Hans and Sauvignon. At this stage of the game, questions about how to complete the Siberia 1 game arise most often. The player must go back to the train to get the toy mammoth. With him, you should go to the head of the station. When asked about Sauvignon, he will immediately run away, which testifies to his links with smuggling. You can find him next time on the bridge, in the dialogue you should again mention Sauvignon. The station manager will make excuses and blame Professor Pons for all the blame. The path of Kate Walker again lies in the distant university building. With Pons, you can agree by giving the figure of a mammoth. Then the professor will kindly provide access to his laboratory. From it you should take with you a new cylinder, bulb holder and some kind of powder of unknown purpose. In the future, all these items will be very needed.
The path to a new train departure
If the player knows how to get to the beginning of Siberia 2, then in the future there will be no difficulties with the first part. The mechanisms of action are similar. When the user takes all the items from the laboratory, he needs to contact Pons again with a question about Sauvignon. Now you should go to the head of the station and declare the smuggling of this grape variety. He will open the door to the garden in which he is grown. In the new location you should move to the very end, to the open gate on the other side. There, Kate can take a little Sauvignon, which should definitely be done. Then the main character must be directed to the bridge and turn right. Birds are sitting in front of the stairs and are not allowed to go any further. If you feed them grapes, the path will open. At the top of the holder for the flasks should raise a cuckoo egg, it will stand out among the rest. After this, you should go down to the head of the station to give a bottle of wine from contraband grapes as a presentation. If the user knows how to pass level 1 in the Siberia game, then there will also be no difficulties. The player must go to the university. In a place with a broken big mechanism and violinists there is an entrance. The player must put a bird's egg on the scales. A balance will appear, and the wheel in the center can be turned. Inside it is enough to go down the stairs, and then pull the lever. After that, you can go to the office of rectors for a well-deserved reward.
It should be noted that after reading this manual, difficulties with how to play the game “Siberia 2” should also not arise due to the similarity of the puzzles. The money of the rectors must be given to the captain of the barge, and in return he will give the key to the control panel. It is located at the railway station to the left of the exit. To activate gateway management, you need a code. You can search for combinations by selecting numbers from dialed phone numbers. Or just enter # 42 * and then they will rise. Kate must report this to the captain of the barge, and he will sail to the right place. Then the player should return and press # 41 *, this action will close the gateway.
Travel again
Questions about how to complete the game “Siberia 3” will arise in the future, if you do not deal with this difficult moment in the first part. Kate should turn to the captain for help so that he takes off the chain. To it you need to attach a hook from the inventory and hook it to the train. The barge will pull the transport, the heroine needs to go after him, but the phone will ring on this one. This professor Pons invites to a lesson, which is dedicated to mammoths. The player needs to go back to the university to the place with the skeleton of an extinct animal, and from there - up the stairs to the audience. The story will drag on, you should be prepared for this. Next, the user must independently guess how to pass the game "Siberia". It is enough to go after a lecture to Pons’s office, to pick up photographs and a mammoth figure. After that, you can return to the train, but do not go inside. It is necessary to repeat the action with the mechanism in front of the locomotive. After that, Kate Walker should go to his cabin, listen to the voice cylinder from the inventory and return the mammoth figure to its place. Then follows a conversation with Oscar and departure.
Suddenly, the train will stop, and a harmful robot driver will request a visa to continue on from Barrockstadt. You need to go down and go around the ticket booth on the left side. Further the path lies in the tower. These difficulties must be overcome in order to know in the future how to complete the game “Siberia 2” and be ready for puzzles in the sequel. Inside the new room, the main character should talk with the captain, and then set up the telescope. It is necessary to press the upper red key until the moment when a clear picture is visible. On the table should examine the available items. You will have to pour a drink from the inventory into the glasses for wine, and pour the powder from Ponce's laboratory to the captain. Then ask the interlocutor to look through a telescope, he will admit that he is wrong and will issue a visa. After that, you need to pick up the ticket from the same Oscar in the booth, and then give it to him only on the train. Transport will go further.
Arrival in Russia
To complete the passage of the game "Siberia 3" was easier, you should carefully monitor the puzzles in this part. The next stop will already be in the city of Komkolzgrad. The player should get off the train and proceed to the figure of the worker. You can climb it up the stairs. At the top there will be a bed, and above it a shelf with Hans's drawings, a new voice cylinder and a handle. All items should be picked up and walk to the control panel. It is necessary to insert a lever from the inventory into it and start moving the robot. As a result of the correct movements, he should be above the train. Then, with the help of the red button, the cable will fly off the automaton, which will lead the train. Near him will be an unfamiliar man. He will go towards the factory. An Oscar inside a train can be found in a bedroom with a mouth shut and without hands. Here, each player must understand how to pass the game “Siberia” further. It is necessary to return the limbs to the driver. Before further departure, you should listen to the cylinder. Then again climb into the giant and return it with a lever to another position. From it you can climb to the second floor of the plant, where an unknown kidnapper went. Here, with the help of pliers, Kate will expand the hole in the fence and penetrate the room. On the shelves on the left is the spark plug, which will come in handy in the future. Next, you need to return to the giant, pull the lever back once and go down to the ground. The main character’s path lies at the other end of the location, in which the player will have to figure out how to complete the game “Siberia 1”.
It is enough to carefully study the area and constantly seek the use of items from the inventory. If you follow these simple tips, you can easily get to the finale, which is not so far from this moment.